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Harry Potter: Catch the Snitch - Starter Box
Catch the Snitch is a board game for 2 players where each player takes control of a quidditch team. The objective of the game is to gain an advantage over your opponent and so have an easier time catching the Golden Snitch and win the game!
Halls of Hegra
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.
Mazescape Ariadne
Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.
Antike Duellum
Antike Duellum is a 2-player version of Antike by Mac Gerdts, designer of Concordia.
Both players lead an ancient civilization. On one side, the Carthaginians play against the Romans. On the other side, the Greeks play against the Persians. Each nation starts with three cities, which produce marble, iron, and gold. These resources are used to develop the civilizations.
Spellbook Pack 4 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #4.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Spellbook Pack 3 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #3.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Spellbook Pack 2 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #2.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Mage Wars: Arena
Enter the Arena! Mage Wars is set in the magical world of Etheria, a place when gods and mortals are in a constant struggle. Conflicts are resolved in the arena, and it is here where Mages prove which schools of magic reign supreme! What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
Lost Grimoire Volume 1 - Mage Wars: Arena
The Lost Grimoire, a spellbook belonging to the legendary archmage Mordok, which is believed to be locked in an ancient tomb, warded by artifacts, magic and a host of dire creatures. Before he went missing, Mordok was known to have traveled the length and breadth of the land, from the far south of Etheria to the frigid north. What secrets and spells await?
Druid Vs Necromancer - Mage Wars: Arena
Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
Conquest of Kumanjaro: Spell Tome Expansion - Mage Wars: Arena
Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
Paper App Dungeon
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die.
Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure.
Deadly Dowagers
Deadly Dowagers is a game of marriage, murder, and money. You compete with the other lovely ladies in your town by strategically growing your dowry, while being careful not to gain too much infamy, or the duke may pass you over for another bride!
Hoplomachus: Victorum
The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius, and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However, these actions have angered Pluto, god of the underworld, who vows to usher in even greater destruction unless the earth’s strongest champions accomplish a series of tasks in a realm of grueling combat.
AuZtralia: TaZmania
In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?
Mazescape Labyrinthos
Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.