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  • Categories: Family
  • Mechanism: Betting and Bluffing
  • Mechanism: Bribery
  • Mechanism: Chaining
  • Mechanism: Connections
  • Category: Dice
Cult of the Deep
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  • -23%

Cult of the Deep

£34.61 £44.95
Free Shipping

A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.

Availability: In stock
Trek 12+1
  • -15%
  • -15%

Trek 12+1

£14.03 £16.50
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Open the first page now and discover the adventure that awaits you!

This extension is based on the contents of a travel diary discovered during your stay at the Temple of Machapuchare. This diary has been lost by Max, a famous mountaineer, in an ascent during which he lost some of his equipment. You come across this finely illustrated notebook and you decide to relive Max\'s adventure!

You will go back in time following his footsteps, you will live a personal experience punctuated by encounters... Will the increasing difficulty of this new expedition make you give up?

Availability: In stock
Railroad Ink: Deep Blue...
  • -20%
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Railroad Ink: Deep Blue Edition

£18.36 £22.95
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The race is on to create the best network of rail and road routes through new land! A roll-and-write game where waterways can affect the map. Combine with Blazing Red edition for epic 12-player games

Availability: Out of Stock
Railroad Ink: Blazing Red...
  • -20%
  • -20%

Railroad Ink: Blazing Red Edition

£18.36 £22.95
Free Shipping

The race is on to create the best network of rail and road routes through new land! A roll-and-write game where meteors and volcanoes threaten your progress. Combine with Deep Blue edition for epic 12-player games! 

Availability: Out of Stock
Camel Up 2nd Edition
  • -23%
  • -23%

Camel Up 2nd Edition

£33.07 £42.95
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In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don\'t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who\'s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who\'s actually moving!

Availability: Out of Stock