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One Card Wonder
One Card Wonder is a family game of collecting resources and racing to complete a wonder that will be the envy of the world! Designer Nat Levan, who also designed New Bedford and Nantucket, has created a fast-paced, asymetrical resource collection game where you can learn about these true wonders while competing to build Supports and deploy influential Leaders as you collect the resources you need to achieve your wondrous goal.
Concordia: 8 Forum Cards mini-expansion
8 Forum Cards is a mini-expansion for Concordia. It can be combined with the base game with or without expansions, Concordia: Salsa is not required.
It is a cardboard sheet with rules and also includes Navegador: Privilege Cards.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Ultra Deluxe 2D Arcade Mega Fighter
Draft Off-the-Wall Fighters, Chain Clever Combos, and Unlock Ultimate Power! Relive classic arcade action with Ultra Deluxe 2D Arcade Mega Fighter, a 2-player dueling card game based on 3-vs-3 tag team arcade fighters, with a great sense of humor. Draft from a group of 15 fighters, each with their own abilities and evocative pixel art. Play “Button cards” to execute different attacks, and chain cards together to create insanely powerful combos!
7 Wonders 2nd Edition: Cities
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petra and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
Sheriff of Nottingham 2nd Edition
The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?