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Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
UNDO - Curse from the Past
Berlin, Germany, January 1994: Stunned, an old lady falls over the handrails and into the depths. Her eyes show no signs of panic, but grief about what has happened. She hurtles towards the ground from the sixth floor of a hotel, looking fondly at a tuft of blonde hair in her hand. The cold air turns her final breath into a small plume. The last things she perceives are a terrible scream from above and the city lights mingling with the stars in the nightly sky…
UNDO - Cherry Blossom Festival
Okayama, Japan, March 2000: A man in his sixties lies dead on the floor of his living room. Beside him are a broken wine glass and a picture of a young woman in a wheelchair. The deceased wears an old-fashioned blue suit. He shows no signs of injury, but there is an old scar, barely visible, above his eye. In his jacket, a phone rings, playing the melody of Beethoven’s Moonlight Sonata, while a petal from the cherry twig on the nearby table circles to the ground…
UNDO - Blood in the Gutter
Chicago, USA, October 1929: A man in his twenties lies dead on the cobblestones of a dirty dead-end alley. His tailcoat shows bullet holes at the front and back, and his white shirt is blood-soaked. It seems that his right hand tried to loosen the bow tie at his throat while his life was already ebbing away. The green neon sign of a nearby bar flickers, making the dead-end appear even drearier…
Tricky Druids
They spend all day collecting ingredients and actually they only want to secretly brew their own magic potion – but these Tricky Druids are just so terribly nice to each other that their generosity can become a problem.
Istanbul: Mokka & Bakschisch
Those who have mastered the trade, why don’t you plan to expand your range of goods with coffee? The expansion Mokka & Bakschisch offers you four new places with services and the opportunity to exchange rubies for coffee.
Istanbul Big Box
Welcome to the hustle and bustle of the bazaar district of Istanbul! Merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: Wheelbarrows have to be filled with goods at the warehouses and then swiftly transported to the various destinations by the assistants. The goal of the merchants is to be the first to collect a certain amount of rubies.
Istanbul
Welcome, merchant, to the Bazaar of Istanbul!
Use you assistants well in this strategy game and collect of the rubies faster than your opponents!
4 Seasons
Strengthen your claim on victory points or increase the amount of victory points? That is the constant dilemma of 4 Seasons. Each turn, players choose two of their hand cards (with values 1-3 and one of the seasons) and hand them to their opponent. Now, the opponent must add one card to the victory point pile of its respective season, and one card to their own display, making them more likely to score victory points for a specific season. After all cards were played, only the player with the highest value of one season in their display scores all of this season\'s victory points. When tied, no player scores for the tied season. As usual, the higher score wins.