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Unstoppable
On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, and growing — a child of rank, touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come.
Unstoppable is a solo or co-operative roguelike, momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum to become unstoppable!
Star Realms: Rise of Empire - Infinite Replay Kit
This expansion set allows you to play Rise of Empire WITHOUT using stickers. It also enables you to reset your Rise of Empire campaign over and over and play through as many times as you like!
This expansion set includes a total of 180 cards.
Star Realms: Rise of Empire
Star Realms: Rise of Empire is a new standalone pre-quel to the popular Star Realm series game with 141 cards, and a 12-game legacy scenario campaign. Rise of Empire introduces three brand new factions: the Consortium, the Scavengers, and the Kingdom. Rise of Empire will take players on an epic adventure over the course of 12 scenarios where players will permanently alter the market deck cards while tracking their battle wins and losses. Players will compete to achieve various objectives, earning them Campaign Victory Points and unlocking the secrets of the worlds around them. Rise of Empire can be played stand-alone or combined with all previous Star Realms content after you’ve finished the campaign.
Décorum: Movin' Out
You and your partner have mastered moving in together. You’re totally fulfilled! But wait... Now you have to move out!? How will your relationship hold up when the moving van runs out of room for all your precious curios?! When your smart car can’t carry your boxes, your partner will surely pack them for you... right?? Onto the next adventure - Decorum: Movin’ Out. Let’s get movin’!
Concordia Solitaria
In CONCORDIA SOLITARIA you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory.
In a two player game you can either compete with CONTRARIUS as a cooperative team or challenge it individually.
CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.
IronWood
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.
The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.
War of the Ring: The Card Game - Against the Shadow
Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring – The Card Game immerses players in the quest of The Lord of the Rings. The game allows them to explore their own version of the trilogy, using uniquely designed card decks representing the strengths and weaknesses of the peoples and characters who fought in the War of the Ring.
Aerion
"Charged with building a new fleet of airships to traverse the Oniverse, you must draft the best blueprints, acquire materials, and recruit a crew to build the most wondrous fleet ever seen."
AuZtralia: TaZmania
In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?