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Evenfall
It\'s Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?
Mytikas
At the top of Mount Olympus, hidden above the clouds, lies Mytikas. Here the gods reign supreme, watching over and governing the lives of the mortals below. You are builders who wish to uncover the mystery of Olympus and draw nearer to the divine light. You must therefore construct prosperous cities and magnificent temples at different levels on the mountain by skillfully moving your resources closer to the summit. Gaining the favor of the gods at just the right moment will help you complete your task, but there is limited space on the mountain...
Terraforming Mars: Ares Expedition - Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis.
Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).
Bebop
The jazz festival is underway! All the bands are set up on their stages and ready to perform. The endless line of fans cannot wait to get in. As a booking agent, it is your job to secure the best seat for your customers by ensuring they are listening to bands that feature their favorite instruments — and it wouldn\'t hurt if you seat them next to friends and family!
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.