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Dominion: Seaside - 2nd Edition Update Pack
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
IKI - Akebono
Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge\'s great fish market. Meet the professionals, who carry out 700-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople.
Keydom's Dragons
Dragons have plundered the land of Keydom and now hoard their treasures in their networked caves near Keytown. Competitively, players send their group of townspeople into the dragon caves to recover the treasures piece by piece. Other townsfolk go to the city for help, support, and artifacts. But beware: not every worker comes back with full hands, sometimes a competitor is faster! Only the player who collects the most artifacts will emerge glorious from the game! Keydom\'s Dragons is a retheme of Aladdin\'s Dragons with exciting new solo and 2-player modes.
Tiny Epic Galaxies BLAST OFF!
A Streamlined Successor to the best selling game Tiny Epic Galaxies. BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Stunning Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.
Dominion Hinterlands 2nd Edition Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
The Taverns of Tiefenthal
In the village of Tiefenthal, you take the role of tavern host to attract new and wealthy guests.
Which tavern expansion is best? Do you need more tables? A larger beer warehouse? Skilfully choose the dice to develop your personal deck and become as profitable as possible!
Paladins Of The West Kingdom: City Of Crowns
In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?
This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.
War Chest
Draft various units into your army then use them to capture key points on the board in this simple game of tactics and warfare
Brian Boru
Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader.
The Taverns of Tiefenthal: Open Doors
In the Taverns of Tiefenthal, business is booming!Open Doors Expansion has you exploring new opportunities; add wine cellars, rooms and more beer to the tavern to offer top services to guests! Will your establishment be the most popular? This expansion contains four brand new modules of play, expanding the world of Tiefenthal!
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
Roll Player: Fiends & Familiars
Roll Player: Fiends & Familiars
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Roll Player: Monsters & Minions
Roll Player: Monsters & Minions
Monsters & Minions is an expansion to the critically acclaimed character creation game Roll Player. In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. This expansion adds a 5th player, a combat system, and many more options to build characters including new races, backstories, classes, alignments, traits, weapons, skills, and all-new scrolls.
Dominion: Alchemy
Alchemy is the 3rd expansion Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Dominion: Hinterlands
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Dark Ages
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
Dominion: Guilds & Cornucopia
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.