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Flash Point: Fire Rescue 2nd Edition
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.
Flash Point: Fire Rescue – Tragic Events
Flash Point: Fire Rescue - Tragic Events is an expansion for Flash Point: Fire Rescue, a cooperative game for 1-6 players that plays in 45 minutes.
Tragic Events includes the Fire & Event decks that are designed to replace the Hot Spot mechanic in the Experienced game rules and add exciting new "events" to make each game of Flash Point even more unique. This expansion also includes three specialists, each with their own mini: Strategist, Suppression Specialist, and Fire Prevention Specialist.
Techno Witches
Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he\'s tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks.
Extreme Danger - Flash Point: Fire Rescue
Flash Point: Fire Rescue - Extreme Danger – a boxed expansion pack for Flash Point: Fire Rescue – includes six different building configurations. When combined with the Flash Point: Fire Rescue - 2nd Story expansion, four additional building configurations can be created. In addition, it includes firefighter-specific miniatures (with colored bases), as well as tokens for explosive objects, hazardous equipment/chemical spills, and fire-proof doors. Also includes a box to hold all previous expansions.
Double Agents - City of Spies
New spies arrive to town and with new abilities. Besides Estoril, players will also fight in Lisbon, where they will find new ways to create the best network of spies.
Treasure Island
Treasure Island
Long John Silver\'s crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.