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Quoridor
Simple ruleset with deep gameplay
Mensa Select winner and Games Magazine Game of the Year winner
Squadro
Novel Design
Simple to learn, rewards repeat plays
Tactile and eye-catching design
In this game of pace and planning ahead, be first to cross the board and back with four out of five pawns to win! But watch out; with the speed of each piece set from the beginning, this is no simple race!
Pylos
Mensa Select award winner
Novice and expert variants included
Simple rules with challenging gameplay
Place your marble on top of the pyramid to win in this fast playing, accessible abstract. With only 15 balls each, you must think tactically. Part game, part sculpture, Pylos is a feast for both the eyes and the mind!
For Crown & Kingdom
The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign around the kingdom. They vie for fame, for glory, and for the crown!
Arctic Scavengers: Base Game + HQ + Recon Expansions
In the year 2097, each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.