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Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Dominion: Seaside (2nd Edition)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game.
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
Concordia: Roma / Sicilia
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board for two different experiences:
In Roma, you build the eternal city with famous places like the Colosseum, Forum Romanum, Circus Maximus, or Pantheon. Send your colonist ships abroad to gather extra benefits.
On the island of Sicilia, coincidental eruptions of the volcano Etna may hit you. It\'s a new element of luck, but Sicilia can be played without that option as well.
Dominion Hinterlands 2nd Edition Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
I'm a Little Crabby
I’m A Little Crabby is a game of secret hand signals, suspicious friends, and hidden identities. Pick a partner and establish a secret signal, then collect a set of four matching cards. Once you get a matching set, try to tell your partner by using your secret signal. Be careful - if your opponents intercept your signal first, you lose a point. Hide everything and suspect everyone in this game of secret signals.
Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
Eleven: Unexpected Events Expansion
This expansion adds two new mechanics: Breaking News cards which trigger the keywords you can find on Player cards and the Reputation track, as well as 14 new Board Meeting cards.
Eleven: Stadium Expansion
Make your Stadium a cultural center for the whole city with 50 new cards and 24 new Infrastructure tiles.
Get new Sponsors, hire new Staff members and make your Stadium a cultural center for the whole city! Build new elements, run concerts and national team matches, and more!
The Stadium expansion adds 24 new custom shaped Stadium Infrastructure tiles and 50 cards including new Objective, Staff, Sponsor, and Board Meeting cards that are related to the Infrastructure tiles from this expansion.
Eleven: Solo Campaign Expansion
A big solo campaign consisting of 8 scenarios tied together by an overarching story. Play a series of games throughout several seasons with the goal of reaching the big league. Whatever happens in one scenario may influence the scenarios that follow.
Eleven: International Players Expansion
An expansion introducing new Players with interesting abilities and showing the wonderful diversity of football around the globe, and a new Travel mechanic.
Eleven: International Cup
Do you have what it takes to play in the league on weekends and in the International Cup on Wednesdays?
Zombie Kittens
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up.
Exploding Kittens: Original Edition
In this quick-playing and hilarious kitty-powered version of Russian Roulette - the most backed game in Kickstarter history - players draw cards until someone draws an exploding kitten and loses the game, while playing cards to avoid being caught in a feline explosion.
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
Broadhorns
In Broadhorns! Early Trade on The Mississippi the players take the role of merchants based in St. Louis, financing cargo expeditions down the Mississippi River during the early part of the 19th century.
Industry
From the clay pit to the robot factory, you must steer your burgeoning industrial empire through five different eras in this exciting auction game. Experience the discovery of steam power, electricity and the first machines – then put them to work for you. Build factories, then secure rail lines and shipping rights for your business; in the end these will be worth valuable bonus points.
Good control and clever planning will make you the most successful industrial magnate!
Space Dealer: All-Zeit
All-Zeit is an expansion for Space Dealer, which brings you 44 new cards. Ten white wooden cubes are provided for the new "Energy Shield" and "Chronosphere" technologies. Both German and English rules are included.
Concordia: Balearica / Cyprus
Concordia: Balearica in an expansion for Concordia. The expansion includes a map for the Balearic islands of MAIORICA (Mallorca), MINORICA (Menorca), EBUSUS (Ibiza), and FRUMENTARIA (Formentera).
Gulf, Mobile & Ohio
Gulf, Mobile, and Ohio is a fast-playing railroad game for 3-5 players.
GM&O takes place in the early days of railroads in the southern United States. The game is named after one of the iconic railroad companies that were formed out of the remnants of these small companies. The players represent the founders of these early railroads.
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
Power Grid: Australia/Indian Subcontinent
Power Grid: Australia & Indian Subcontinent includes two new maps for Power Grid: Recharged or Power Grid.
The Australia map challenges players with several independent power networks. Players now the ability to sell uranium.
The Indian Subcontinent map offers a more restrictive resource market. It can punish players who expand too quickly with power outages!
Power Grid: Benelux/Central Europe
Power Grid: Benelux & Central Europe includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: France/Italy
Power Grid: France & Italy includes two new maps for Power Grid: Recharged or Power Grid.
Along with the maps are small rule changes to reflect the power culture in these two countries.
Power Grid: Middle East / South Africa - Expansion
Power Grid: Middle East & South Africa includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: Fabled Expansion
Power Grid: Fabled Expansion offers completely new experiences for Power Grid: Recharged, Power Grid, and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit.