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The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Gloomier: A Night at Hemlock Hall
Return to Gloom\'s original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.
Voices in My Head
In Voices In My Head, players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant, Guy, and send him to prison; everyone else takes on aspects of Guy\'s personality, such as Honesty or Selfishness, and attempts to influence the trial. To win the game, each player must achieve their hidden goal.
Fiji
In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads.