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Meadow: Adventure Book
Immerse yourself in the serene beauty of nature with Meadow: Adventure Book, an expansion for the beloved game Meadow. Embark on a journey through diverse landscapes, each illustrated with stunning watercolor art, as you hike into nature and observe its wonders. This expansion captures the relaxed, cozy, and inspiring atmosphere of the base game, offering new ways of exploring Meadow surroundings.
Command of Nature
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!
7 Wonders 2nd Edition: Leaders
Recruit leaders to further your civilization in this expansion to 7 Wonders.
Ancient Knowledge
Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.
Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…
Epic Card Game: Pantheon – Furios vs Maligus
The forests of Danabrae show their daily reverence to Furios, but the Dark One, Maligus, threatens the balance. When Father Nature summons, the world answers. Will that be enough against the encroaching destruction that follows in the footsteps of the hidden evil?
Skytear: Taulot
You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection.
The heroes of Taulot strike from the tunnels of their home, their innate hivemind.
Epic Card Game: Pantheon – Helena vs Zaltessa
Zaltessa hunts everything under the Four Skies, even other gods. However, one is valiant enought to hunt the Huntress. Are Helena\'s righteous tactics enough to combat Zaltessa\'s lust for challenge?
Epic Card Game: Pantheon – Shadya vs Valentia
Shadya. The people speak her name in a whisper, as they wait for the nightmare to claim them. But a righteous army marches, led by the Justice Bringer, Valentia. Will the Shadow Walker fall to the light? Or will she revel in the howls of victorious demons?
Epic Card Game: Pantheon – Riksis vs Tarken
Riksis sees beauty in chaos and destruction. He seeks the music of ruination everywhere he goes. Tarken\'s steady hand arrives to prevent everything Riksis holds sacred. Can the Dancer of Destruction break the resolve of the wisest of the gods?
The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Sushi Go
Is that Tempura in your belly or are you just happy Sashimi?
In this fast-paced card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most Maki Rolls or a full set of Sashimi. Dip your favourite Nigiri in Wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score!
Targi
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
Boomerang: USA
Featuring a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game.
Ganymede: Moon
The Moon expansion brings an additional level of complexity, with powerful councillors enhancing game play if they reach Ganymede.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Atheneum: Mystic Library
The magic exam is tomorrow so you and your classmates head to the library! With the knock of a magic wand on a precise stack of books — tada! — you can learn an entire subject in an instant. In exchange for this after-hours intrusion, however, the security guard asks you to clean up and organize the library shelves. So roll up your sleeves and get to work!
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Bargain Quest: Solo Mode
This pack introduces rules and cards that allow Bargain Quest to be played Solo! Includes 20 Competitor Cards and solo system rules.
Expansion: Requires Bargain Quest to play.
Forcemaster Vs Warlord - Mage Wars: Arena
For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!
Aeon's End: Legacy
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.”
Kingdom Legacy: Feudal Kingdom - Adventures
This is an expansion for Kingdom Legacy: Feudal Kingdom.
It offers 3 rounds of play, and 29 new cards to explore by embarking on adventures. It will take at least 10 rounds to explore all of them, so the contents of this expansion will overlap with future expansions played, so it is recommended to play this as one of your first 5 expansions.
To play, you need to perform a purge 10 and purge 1 permanent card.
Kingdom Legacy: Merchants
This is an expansion for Kingdom Legacy.
It offers 4 rounds of play, and 26 new cards, most of which you need to purchase from the merchants. But beware, each merchant is only available for 1 round, and once they leave, their offers are lost forever. Most of the 4 rounds of this expansion will be spent gathering the resources needed to purchase cards from the merchants. To actually use and develop those cards, you need to play further expansions, such as the built-in expansions of the base game.