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Ayar: Children of the Sun
Retell the incredible origin myth of the Inca in this dramatic mid-weight euro-game.
In the beginning, Viracocha the creator brought forth Inti, the sun god, and Mama Quilla, the moon god. From the union of these two gods sprang four sons and four daughters: the Ayar. These siblings were tasked with guiding the first clans and teaching them the skills needed to build a civilization. As they travelled the land in search of fertile ground, the Ayar one by one met their fates until only two remained to found Tawantinsuyu – the Inca Empire.
Splendor: The Sun Never Sets
Two modules to flavor your Splendor game.
Place your strongholds and mark your territory!
Discover the wonders of the Orient and enjoy new powers.
Garden Rush
Garden Rush is a two-player, tile-placement battle game in a vegetable garden in which players race to grow vegetables in their garden and fill their basket before their neighbor. Careful planning is needed to plant each vegetable in its unique pattern for future harvesting, while keeping an eye on the conveyor belt shared between the gardens.
Splendor: The Silk Road
Two modules to flavor your Splendor game, from "cities of splendor", with minor adjustments.
Dominate Trade within the Cities and discover new victory conditions for each game. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win.
Sankoré: The Pride of Mansa Musa
In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them.
Imperium: Horizons
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.
Namiji: Aquamarine
In Namiji, you are two to five fishermen of yesteryear who are about to take a journey of discovery of beautiful and wild marine life. You will need to have a fruitful day at sea to win the game. To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colourful fish and haul in your crustaceans traps.
Unlock! Game Adventures
Unlock! Game Adventures includes three separate scenarios for you to explore, each set in a different well-known board games universe: Mysterium, Ticket to Ride and Pandemic.
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
Marvel Champions: Ant-Man Game Mat
Take advantage of a game mat that\'s perfect for organising your play space and protecting your cards. Offers a 24" x 12" play area with plenty of room for your identity, upgrades, assets, and deck, even as Ant-Man himself grows and shrinks.
Bureau of Investigation: Investigations in Arkham & Elsewhere
As agents working for the Bureau of Investigation, you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings. Explore Boston, Arkham and exotic lands! Follow leads, question witnesses, find clues and take action to solve these five brand new and strange cases.
Brian Boru
Ireland is awash with would-be kings, power-hungry pretenders, and self-professed rulers. The provinces are in disarray, and the common folk are paying the price. The land needs a leader.
Path of the Serpent - Mansions of Madness: Second Edition
Send your investigators into the unexplored wilderness of the Amazon jungle and confront ancient secrets in three new digital scenarios for the acclaimed cooperative game! Four new investigators join the hunt for the truth, facing off against horrifying serpent creatures, stone monstrosities that come to life and more
Horrific Journeys - Mansions of Madness: Second Edition
Solve mysteries aboard a transatlantic airship, a luxury ocean liner and a scenic countryside train in three thrilling new scenarios!
Sanctum of Twilight - Mansions of Madness: Second Edition
Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to do business... and also to enact forbidden rituals with dark consequences. This expansion unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios, alongside new spells, items, mechanics and a new monster
Beyond the Threshold - Mansions of Madness: Second Edition
The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You\'ve encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil task. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you\'ve made has led you somewhere, but even the strongest in mind or body will crack eventually.
Mansions of Madness: Second Edition
Team up with up to five players as an immersive app guides you through the veiled streets of Innsmouth and the haunted corridors of Arkham\'s cursed mansions as you search for answers and fight monsters, insanity and death!