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Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Cat Tower
“Meow! It looks so delicious!” Fatty Catty stares, drooling at the dried fish hung high on the shelf. It’s not just Fatty Catty, but all of the cats are attracted to it, wondering how to reach the yummy fish far beyond their leap. Maybe if they stand on each other’s backs they can grab the fish. Let’s help them make a Cat Tower!
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
O Zoo le Mio
All players are zoo directors and try to attract the most visitors to their zoos. Success comes to the player who creates the largest attractions.
Skull
The quintessential bluffing game! Place cards face down and bid on how many you can turn over without revealing a skull - but you have to start with your own cards…
Five Tribes
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would manoeuvre the Five Tribes to gain influence over the legendary city-state. Will you fulfil the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!