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Pirates of Maracaibo: Commanders
A skilled captain, fort raids, and rum. What more could a pirate ask?
After cruising the Caribbean in search of fame and treasure as a privateer in Pirates of Maracaibo Board Game, a new challenge awaits you with the Commanders expansion!
Qwixx Longo
Everyone participates, no matter whose turn it is. Now with an eight sided dice, higher numbers can be rolled to give you more chance to cross off spaces.
Pirates of Maracaibo
Set sail for an adventurous raid, for perhaps it will be your last!
Face danger and adventure while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls.
Tranquility: The Ascent
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Mountain Goats
In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else\'s goat moves to the mountain top, they will kick you off and you\'ll have to start your trek over.
Tiny Epic Pirates
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!
The Mind
Ever get the feeling you know what your friends are thinking? Could you be telepathic? If so, you’ll find The Mind an experience like no other! This award-winning game of sixth sense and second sight sees you work together against the odds… As a team of up to four, you lay down number cards, from 1 to 100, in the right order… sounds easy right? The catch is, you can’t communicate! You have to use the power of your mind! With over 1 million copies sold The Mind is great for the whole family. Do you have what it takes to beat…The Mind? Let’s become one!
Jamaica (2nd Edition)
In February 1678, after a long career of piracy, Henry Morgan cleverly managed to get himself named Governor of Jamaica, charged with driving out pirates and buccaneers! Rather than doing that, he invited all his former “associates” and brothers-in-arms to settle there, where they were able to finally enjoy the fruits of their activities with total impunity.
All aboard!