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Scholars of the South Tigris
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The Quacks of Quedlinburg: Mega-Box
This Mega Box includes the original The Quacks of Quedlinburg, The Herb Witches expansion and The Alchemists expansion, all in one box!
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
Wingspan: Nesting Box
The Nesting Box is an organize/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content.
Wingspan: Asia
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.
Quacks & Co - Quedlinburg Dash
Saddle up and get ready to Dash!
It’s market day, and the kids are taking part in the annual BIG race. Feed your four legged animal friends to entice them forward along the track. But watch out, some of the food might make them nap along the way!
The Taverns of Tiefenthal
In the village of Tiefenthal, you take the role of tavern host to attract new and wealthy guests.
Which tavern expansion is best? Do you need more tables? A larger beer warehouse? Skilfully choose the dice to develop your personal deck and become as profitable as possible!
Tiny Epic Dungeons
In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.