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Minos: Dawn of the Bronze Age
In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.
But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.
Nestlings
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.
Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.
Bitmax Puzzlegame
Bitmax and friends spend their life playing. They do puzzles, play cooperative games, competitive games... Inside this box you\'ll find all of them!
La Granja Deluxe Master Set: La Granda Expansion
The La Granda Box for La Granja is filled with colossal components. Boards, building and player markers, dice, and more! Play your games of La Granja in a truly Epic Scale!
NOTE: This is not the Core Game
The Red Cathedral: Contractors
Red Cathedral Contractors is another fabulous offering from Sheila Santos and Israel Cedrero, with stunning artwork again by Pedro Soto and Chema Roman.
Gigamons
Enchanting Artwork
Imaginative and accessible gameplay
Simple to learn and supports key skill development.
Who can summon the powerful Gigamons? Only the player who collects the most Elemons! In this sweet yet strategic tile laying game of memory and magical powers, match pairs of Elemons to call upon three Gigamons to win the game!
Tungaru
A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.
Parks Memories: Coast to Coast
A strategic matching game for two or more players offering simple and flexible gameplay. Parks are represented in tiles laid out in a grid across the table face down. Gameplay includes four simple steps: reveal two tiles; choose one of the revealed tiles and place it in front of you; add a new tile to the board; lock one of the tiles with the hiker token. Gameplay passes from person to person until one player or team has collected three sets of matching park tiles in front of them.
Into the Blue
In INTO THE BLUE you take on the role of a team of divers who are seeking mysterious treasures hidden underwater. But you are not the only one who wants to grab these sunken wonders…
Explore the depths and try to bring back the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches.
Q-bitz
Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!
Round one is all about speed, round two requires a bit of luck and round three tests brain power!
Q-bitz Solo
Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.
Zombie Teenz Evolution
Zombie Teenz Evolution is a co-operative game: all players win (or lose!) together against the zombies. To win, you must bring the four ingredient crates to the school before the zombies overrun the four buildings in the town.
Zombie Kidz Evolution
Zombies are wreaking havoc! Can you find the antidote before it is too late? Packed full with missions and mystery envelopes, Zombie Teenz Evolution will evolve and change right before your eyes.
Outfoxed!
Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Inventors Of The South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
Wandering Towers: Playmat
The official playmat for Wandering Towers!
The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.
Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.
Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
MLEM: Space Agency
Let me take you on a journey to the year 2075. Just as soon as they took control of the world, cats set their sights on a new frontier - space! The crème de la crème of feline specialists now compete for cosmic dominance, with their determination unmatched even by the lack of opposable thumbs. It\'s a fierce race, filled with catnip-fueled shenanigans and rockets that go boom! Who will emerge victorious in this epic race, claim their paws on the infinite treasures of the Milky Way, and become the true cosmic conquerors?
Hanabi
A satisfyingly tricky cooperative card game that tests players\' ability to communicate indirectly - because you are the only person who can\'t see what your cards are.