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Terraforming Mars: Amazonis And Vastitas
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
- Amazonis Planitia - An expanded board with 30 additional hex spaces on Mars, 2 extra ocean tiles and longer terraforming tracks to support massive 5 player games.
- Vastitas Borealis - Terraform the northern waste of Mars.
Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
Witchstone: Full Moon
It\'s full moon in the magical world of Witchstone, and as everyone knows, witches and wizards develop very special powers during a full moon. Their abilities become more powerful, and the potion in their cauldrons even more effective.
Terraforming Mars: Prelude 2
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations.
Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 15 of the Prelude cards are playable without any of these other expansions.
Myths at War: Back to the Beginning
New 54 cards set with brand new content for Norse, Japanese and Egyptian mythologies (new gods, events, actions...) to add to any Myths at War installment.
Myths at War is a strategy card game for two or more players who confront each other to determine the fate of a Mythology. Before starting a game, each player builds his or her own deck according to a defined set of rules and then faces other players to deem which Mythology is the most powerful. There are two ways of winning a Myths at War game: GOD OF GODS, by achieving a certain level of power or OBLIVION, by vanquishing your opponent. Myths at War mixes strategy and collection. Each expansion set will help you improve existing decks and create new ones.
Myths at War
Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.
Ulanga
Deliver the goods to the villages nearby the Ulanga River. Sail the steamboats that go down the river everyday avoiding the risks of the Eastern Africa.
Veracruz 1631
Veracruz was the most significant port of the New World. From its docks, thousands of galleons full of valuable goods sailed to the Spanish crown. However, hundreds of them sank due to rough weather.
Sherlock: Death on the 4th of July
In each Q case you try to solve a mystery case with 32 clues.
Play in turns, one player at a time, until all cards have been revealed or discarded.
Mythsgate
In the Ivory kingdom, an old portal has been activated due to the abuse of magic. Ancient creatures threaten to destroy the kingdom, but warriors of all Ivory\'s places come to the call of the king to try to recover the peace.
Mastabas
The three Great Pyramids of the pharaohs of the Fourth Dynasty were built on the Giza Plateau. Besides, there were other structures destined to other members of the reigning family: Mastabas and Hypogea.
Terraforming Mars: Ares Expedition - Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis.
Terraforming Mars: Colonies
Terraforming Mars: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Hellas & Elysium
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars,
La Granja: ¡No Siesta!
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.
The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!
The Lime Expansion - Fabled Fruit
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit.
Die Fighter - Space Cadets: Dice Duel
Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play.
Survive: Space Attack!
Welcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff, entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden, the Atlantis comes under attack by aliens!
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.