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The Grand Carnival
Ladies and gentlemen, step right up — the carnival is coming to town! In The Grand Carnival, players compete to create the most impressive carnival this town has ever seen. You\'ll need to carefully plan your carnival\'s layout, build attractions, hire staff, and manage the crowds, all while learning a few tricks of the trade.
Castles by the Sea
Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called "shorelings," your goal is to build and populate a seaside kingdom.
Each turn, you\'ll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini, in that players must optimize three-dimensional placement on a shared grid.
Mall World
Players compete in the building of Mall World. It is scheduled to be the largest indoor shopping mall in the world. In the planning, it is important to get the right shops in the right locations.
The Shipwreck Arcana
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player\'s doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you\'re holding...which is important, as the active player cannot communicate with their allies during their turn!
The Grand Carnival - On The Road
The carnivals in this town just got even bigger! Clowns, enormous attractions, golden tickets, and more peanuts than you can handle, all arriving by train in the next week. And you’re taking this show on the road, stopping in cities across the ol’ US of A. Can you create the greatest carnival this country has ever seen?
Feast for Odin
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.
The resulting earnings are placed on the players\' board in the best possible pattern to produce income and (later) victory points.