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Cartaventura: D-Day
Cartaventura is a pocket-sized collection of historical adventures in the style of a "book in which you are the hero". With the help of cards offering different options, travel, explore and make the right encounters to provide the best possible ending for the hero you play. Each scenario takes place in a different time and place in history.
Adventures in Alchemy - Adventure Tactics: Domianne's Tower
Journey along a new path to the treacherous Tower of Greylock in the Adventure Tactics: Adventures in Alchemy expansion. Leading the way is the new hero, Laine the Alchemist. This expansion also introduces a brand new campaign that leads you through a new path to the gates of the Tower of Greylock.
Neoprene Player and Summon Mats - Adventure Tactics
Neoprene player mats for all starting classes and summons
Includes 9 upgraded player mats for: Elwyn, Roberta, Quill, Olette, Tolben, Laine, Beast Trainer\'s Wolf, Necromancer\'s Skeletons, and Engineer\'s Turret.
Hero Pack 1 - Adventure Tactics: Domianne's Tower
The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne\'s Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes!
The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret.
This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
Alternate Elite Class Art Pack - Adventure Tactics: Domianne's Tower
Includes: Roberta as the Paladin, Elwyn as the Dark Knight, Tolben as the War Mage, Olette as the Beast Trainer, Quill as the Demon Hunter, and Laine as the Ninja.
Cartaventura: Versailles
1687: Versailles, France. You are Julie d\'Aubigny.
Your marriage is already arranged and everything is set: you will be a lady of the Court. Escape the shenanigans of Louis XIV\'s Versailles and all those who want to rule your fate to embrace a life full of love and adventure!
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Those Pesky Garden Gnomes
This is a trick-taking cards game with a twist or two!
The game uses standard trick-taking rules and is played over several hands.
Krysis
The economy was clearly on the wrong track and created a civilization on shaky grounds. It is a world full of chaos and panic. The old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. The people of the real and the fantasy worlds struggled to survive in caves.
Formidable Foes
Formidable Foes is an exploration game for 2-6 players. The players are heroes who are exploring the dungeon, battling monsters and making gold. The player who amasses the most gold by the end of the game is the winner.
Dragonriders
Climb aboard your trusty steed and lift off for the race of your life! The players race their dragons on a course in a deep and winding canyon. You have some magic to use to aid your cause, or hinder your opponents.
Techno Witches
Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he\'s tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks.
Gnumies
Gnumies are several races of alien space-faring creatures who love to party. They have parties as often as possible and invite all their friends, but try to avoid having certain party-crashers as guests. Getting families to come gives players extra points, but allowing gate-crashers in, loses points.