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Sea Salt & Paper: Extra Pepper
Each round, new cards add a new game condition.
At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.
The Mandalorian: Adventures
When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.
Sea Salt & Paper: Extra Salt
A mini-expansion for Sea Salt & Paper, presented as a booster pack: 8 new cards with 5 new effects.
Sea Salt & Paper
During their turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?