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  • Language: English
  • Mechanism: Interrupts
  • Mechanism: Memory
  • Mechanism: Time Track
  • Category: Bluffing
  • Category: Economic
  • Category: Negotiation
Cosmic Encounter
  • -15%
  • -15%

Cosmic Encounter

£59.46 £69.95
Free Shipping

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

Availability: In stock

Gaia

£25.95
Free Shipping

Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.

Availability: In stock
Quest
  • -18%
  • -18%

Quest

£16.36 £19.95
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In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Availability: In stock
Tinners' Trail
  • -24%
  • -24%

Tinners' Trail

£30.36 £39.95
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In Tinners\' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively.

Availability: Last items in stock
20th Century
  • -40%
  • -40%

20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
Fugitive (Second Edition)
  • -10%
  • -10%

Fugitive (Second Edition)

£22.46 £24.95
Free Shipping

Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.

Availability: Out of Stock
In A Grove
  • -20%
  • -20%

In A Grove

£15.96 £19.95
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This game is inspired by Ryunosuke Akutagawa\'s famous novel "In A Grove". It is a game about deduction and bluffing. We are all witnesses in a crime scene and our goal is to find the murderer. It is not easy to find it out though, since everyone saw something else and sometimes don\'t accuse the same person. Can you solve the case?

Availability: Out of Stock
Room 25 Ultimate Room 25 Ultimate
  • -16%
  • -16%

Room 25 Ultimate

£38.60 £45.95
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A semi-cooperative hidden identify game where players are trapped within a prison, desperately searching for Room 25, the supposed way out this nightmare. But, not all players want to escape.

Availability: Out of Stock
AuZtralia: TaZmania
  • -15%
  • -15%

AuZtralia: TaZmania

£21.21 £24.95
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In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?

Availability: Out of Stock
AuZtralia: Revenge of the...
  • -15%
  • -15%

AuZtralia: Revenge of the Old Ones

£16.96 £19.95
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1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones.

Availability: Out of Stock
AuZtralia
  • -17%
  • -17%

AuZtralia

£58.06 £69.95
Free Shipping

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

Availability: Out of Stock