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Eila and Something Shiny
Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.
Please note: This story explores some mature themes, such as loss, that may be emotional for some children.
A Message From the Stars
In A Message From the Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.
Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language.
Mice and Mystics
Transformed into mice by the nefarious Vanestra, players must work together to save an imperiled kingdom. Face adversaries such as spiders, cockroaches and of course the greatest horror of all, the castle\'s housecat! Explore an ever-changing, interactive environment and contribute to a rich storyline that players develop over the course of a game.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Stampede
Stamp collecting: The most dangerous game. They’re polite on the surface, but truly cunning strategists underneath. Featuring colorful art and simple symbology, Stampede plays quickly and elegantly as players plan efficient moves to complete their stamp collection
Fugitive (Second Edition)
Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.