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Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Paperback Adventures
Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play as the protagonist in one of Paige\'s wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.
Paperback Adventures - Plothook
As Plothook the Pirate, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures - Ex Machina
As Ex Machina, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures Character Box
The ending will come. But not how you expect.
More defensive playstyle
Heal damage if you have enough boon counters
Charge your laser over time for a big blast
Damage yourself for stronger card abilities
As long as you have at least one character box, the core box contains everything else you need to play the game. The core box also has space to store the bonus content from each of your character boxes (note: not all content from those boxes), allowing you to set up a new game more quickly.
Paperback Adventures - Damsel
As the Damsel, you can have exciting Paperback Adventures alone or with a friend.
2 Minutes to Midnight
2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.
Streets of New Capenna Draft Booster Pack - Magic The Gathering
A favourite for playing Limited. Draft with your friends and build your deck straight out of the pack! Find one Rare or Mythic card in each of these packs.
Streets Of New Capenna Set Booster Box - Magic The Gathering
Get the full booster opening experience by tearing into packs with Streets of New Capenna themed Rare, Mythic and Commander cards.
Each box contains 30 Set Booster packs
Streets of New Capenna Draft Booster Box - Magic The Gathering
A favourite for playing Limited. Draft with your friends and build your deck straight out of the pack! Find one Rare or Mythic card in each of these packs.
Each box contains 36 Draft Booster packs
Antike Duellum
Antike Duellum is a 2-player version of Antike by Mac Gerdts, designer of Concordia.
Both players lead an ancient civilization. On one side, the Carthaginians play against the Romans. On the other side, the Greeks play against the Persians. Each nation starts with three cities, which produce marble, iron, and gold. These resources are used to develop the civilizations.
That Time You Killed Me
That Time You Killed Me is a narrative game that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. Play through 4 different Chapters, each with its own rules and components and increasing difficulty!
Innistrad Crimson Vow Set Booster Box - Magic: The Gathering
Crimson Vow continues the new Innistrad storyline begun in Innistrad: Midnight Hunt. As humanity turned to the hope of rituals and a Harvesttide festival to save them from the Eternal Night in Midnight Hunt, those that stalk from shadows aren\'t just the mindless zombies and frenetic werewolves, but also the eternally undead with calculating, grand designs of their own.
7 Wonders Duel
"The award-winning 7 Wonders is transformed into an intense two-player face-off. Draft cards from the market with careful timing, engage in military rivalry and build your wonders!"