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Command of Nature
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!
CoraQuest: Keep on Questing
An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game.
Players are now able to level up your heroes between quests, and also keep treasure from one adventure to another. There are two full campaigns included - “The Curse of Hoodez” and “A Spotter’s Guide to the Dungeon”. Each campaign contains five brand-new adventures to play through.
Unmatched Adventures: Tales to Amaze
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
Gloomhaven - Metal Coin Upgrade
Compatible with all titles in the Gloomhaven Universe, this premium 60 ct. coin set will be sought by more than just your party\'s Scoundrel.
Unmatched: Battle of Legends Volume Two
It’s Volume 2 of a legendary battle! This time, four heroes; the fearsome Bloody Mary, clone master Sun Wukong, god-like Archilles and Yennenga alongside her strong army take to the battlefield. Punch, strike and defend your way to victory!
Unmatched - Battle of Legends
Battle of Legends, Vol. 1 includes four legendary heroes: Medusa, King Arthur, Alice and Sinbad. Each hero has a unique deck of cards that fits their fighting style – but remember, in the end, there can only be one winner!
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Arydia: The Paths We Dare Tread
Arydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, "green legacy" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.
CoraQuest
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.
In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.
Nemo's War: Ultimate Edition
Jules Verne\'s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo\'s War, Victory Point Games\' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O\'Toole art and graphics throughout.
Gloomhaven: Jaws Of The Lion Removable Sticker Set
Reset, replay, or resell your copy of Gloomhaven: Jaws of the Lion (CPH0501) with this set of high quality removable vinyl stickers and city map board from Cephalofair. Featuring non-transferring adhesive, these stickers can be removed without damaging or tearing components.
REQUIRES GLOOMHAVEN: JAWS OF THE LION TO PLAY
Tiny Epic Dungeons: Stories
The Stories expansion introduces a new Story Mode that has Heroes completing Side Quests and adventuring deeper into the dungeon, descending Multiple Floors and eventually fighting multiple Dungeons Bosses at once!
Nemo's War 2nd Edition
Jules Verne\'s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo\'s War, Victory Point Games\' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O\'Toole art and graphics throughout.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.