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Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.
This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.
Terraforming Mars: Ares Expedition - Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis.
Fort: Cats And Dogs Expansion
You’ve begged and pleaded with your parents and finally... it’s time to get a pet! At the end of the game, score points for having the most dogs in your doghouse and for each cat you\'ve attracted. You can use one module, or both!
Fort
A card game about building forts and making friends! Play as a kid, growing your circle of friends, grabbing a bunch of pizza and toys, and building the best fort. By drafting and playing cards you’ll take actions on your turn, but your cards also let you copy the other players’ actions on their turns. Will you devote yourself to your own posse or follow the leader?
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Paleo: A New Beginning
New adventures await in Paleo: A New Beginning
A year has passed since the release of Paleo, but in the world of the game several thousand years have passed. We\'ve tried to settle, but nothing is as peaceful as it might seem. New dangers and tasks await us, but with a little skill and new tools we can manage to settle down.
Tales From The Red Dragon Inn
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
Railroad Ink: Deep Blue Edition
The race is on to create the best network of rail and road routes through new land! A roll-and-write game where waterways can affect the map. Combine with Blazing Red edition for epic 12-player games
Railroad Ink: Blazing Red Edition
The race is on to create the best network of rail and road routes through new land! A roll-and-write game where meteors and volcanoes threaten your progress. Combine with Deep Blue edition for epic 12-player games!
Paleo
Return to the stone age in this cooperative adventure! Form a tribe and work together to explore your surroundings and bolster your chances of survival.
Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.