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Quartz: The Dice Game
It seems that new mines keep being discovered... But these mines aren\'t that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself.
Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
Deep Dive: Kickstarter Edition
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!
The Quacks of Quedlinburg: Mega-Box
This Mega Box includes the original The Quacks of Quedlinburg, The Herb Witches expansion and The Alchemists expansion, all in one box!
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
Inside Job
Strange things are happening here! Someone is trying to disrupt the agents\' joint missions. But who is "The Insider"?
Forbidden Desert
Dare you enter into this rip-roaring adventure in the desert city? A stunning sequel to the award-winning Forbidden Island… and Forbidden Desert is as foreboding as it sounds!
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Here To Slay
Assemble a full party of heroes to slay dangerous monsters (and sometimes sabotage your friends)! A roleplaying fantasy strategy card game from the makers of the smash-hit Unstable Unicorns.
Picture Perfect: 5-6 Player Expansion
The expansion contains enough material for a 5th and 6th player. Including alternatively illustrated screens and special exchange cards, which are specially designed for these numbers of players.
The Alchemists Expansion - The Quacks of Quedlinburg
The Alchemists of Quedlinburg are as famous as they are notorious. People seeking help come from far and wide to have their – sometimes extremely exotic – complaints treated “expertly”. In this latest expansion, distill essences to free the citizens of Quedlinburg from these afflictions and receive valuable bonuses to become the number one alchemist. A copy of The Quacks of Quedlinburg is required to play.
King of New York
New city, new rules, new monsters – same fight, to be the king! There are buildings to stomp, vengeful military units to be destroyed and six brand new monsters! Every roll of the dice might mean that your monster feels the OUCH, as military units open fire. There’s always something happening in the city that never sleeps.
Downforce
Tires screech. Gears shift. Drivers push their million-dollar cars to the limit. Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.
Asteroyds
Asteroyds is a racing and programming game for 2-6 players.
Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system.
Fiji
In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads.
Junk Orbit
Space — the final junkyard. Good thing one planet\'s trash is another planet\'s treasure! In Junk Orbit, you\'re captain of your own scavenger ship, picking up space junk and transporting it to any city that will take it. Launch your junk ... uh, *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons!
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
Fast Forward: Fear
Do you fear ghosts? Or are you confronting the danger and scaring your opponents?
Encounter Record Pad - Folklore: The Affliction
Encounter Record Pads is an expansion for the Folklore board game that adds a pack of sheets to the game with which you can keep track of all the Encounters you have had during the campaign.
5 to 6 Player Expansion - Shadowrun: Sprawl Ops
5-6 player expansion for the Shadowrun: Sprawl Ops base game.
Kingswood
The King has assembled the most prominent town guilds and issued them a challenge: rid the surrounding forest of monsters. Defeating monsters will earn your guild widespread fame and glory!
Kavango
Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting, you will build a flourishing ecosystem. As you grow your nature reserve, you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses, your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve.
Flash Point: Fire Rescue 2nd Edition
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.