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Powerline
You have been tasked with building an efficient power network by connecting power stations to supply cities with sustainable energy (and earn victory points). The dice will play a crucial role, since they specify the order in which you have to construct the diff erent powerlines. But which city do you want to supply first, and which power stations will be the easiest to connect?
Fit to Print: Kickstarter Edition
Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!
Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.
Cascadia - Landmarks
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
Deep Dive: Kickstarter Edition
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
The Isle of Cats: Boat Pack
The Boat Pack expansion introduces 6 new boats, all of which have unique shapes and new layouts.
Planet Unknown
Planet Unknown is a competitive, medium-weight, polyomino board game for 1-6 players designed for zero player downtime no matter the size of the group.
MEOW
MEOW is a card game by Reiner Knizia in which smart cats fight for food. A player must be wise and try to collect the best bowls, avoiding fishbones while trying not to break vases!
Happy Salmon
High five, fish bump and happy slap your way to victory! Happy Salmon is a hilarious party game that you will learn in seconds and keep playing for hours. It’s fishy, funny and oh so irresistible to play.
Here To Slay
Assemble a full party of heroes to slay dangerous monsters (and sometimes sabotage your friends)! A roleplaying fantasy strategy card game from the makers of the smash-hit Unstable Unicorns.
Darwinning!
DARWINNING
Darwinning! is a competitive game about the evolution of Species. Each player strives to become the most successful Species over four Eras of evolution, by having the biggest Population, being the best predator, and being able to live in the most Environments.
Tiny Towns: Villagers
Word has spread far and wide of a thriving little civilisation in the forest in this Tiny Towns expansion. Creatures with incredible talents have come to visit these towns and decide where they will make their new homes. The world of Tiny Towns is getting a bit bigger
Root: The Underworld Expansion
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
Root: Riverfolk Expansion
Root: Riverfolk Expansion
A new faction is added to the forest fray.
Power Grid: Australia/Indian Subcontinent
Power Grid: Australia & Indian Subcontinent includes two new maps for Power Grid: Recharged or Power Grid.
The Australia map challenges players with several independent power networks. Players now the ability to sell uranium.
The Indian Subcontinent map offers a more restrictive resource market. It can punish players who expand too quickly with power outages!
Power Grid: Russia/Japan
Power Grid: Russia / Japan includes two new maps for Power Grid: Recharged or Power Grid.
Russia: This map features a restricted market for power plants. Additionally, the standard rules for exchanging out of date power plants are changed. The players are forced to completely rethink their strategies.
Japan: Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.
Power Grid: Benelux/Central Europe
Power Grid: Benelux & Central Europe includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: France/Italy
Power Grid: France & Italy includes two new maps for Power Grid: Recharged or Power Grid.
Along with the maps are small rule changes to reflect the power culture in these two countries.
Power Grid: Middle East / South Africa - Expansion
Power Grid: Middle East & South Africa includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: Fabled Expansion
Power Grid: Fabled Expansion offers completely new experiences for Power Grid: Recharged, Power Grid, and Power Grid deluxe base games through the new Fable Game system introduced in Fabled Fruit.
Power Grid: The Card Game
Power Grid: The Card Game offers all the tension and tactics of its two well-known big brothers, Power Grid Recharged and Power Grid Deluxe, without using the different maps. You get the full Power Grid emotions in an intense 60 minutes playing time!
Power Grid: The Stock Companies
Power Grid: The Stock Companies can be combined with all Power Grid maps and available power plant decks. The Stock Companies offers players a completely new game experience. As shareholders, the players want to get control over different stock companies so they can acquire the greatest wealth.
Power Grid: Québec/Baden-Württemberg
Power Grid: Québec & Baden-Württemberg includes two new maps for Power Grid: Recharged or Power Grid.
Québec offers ecological power plants that stay on the market longer. This makes it easier for players to acquire these plants that consume no resources.
Power Grid: The First Sparks
Power Grid: First Sparks is a standalone game in the Power Grid family for 2-6 players.
As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.