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John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Franky
One of the typical classes in the subject of Monsters is to create a Frankenstein. In order to do that, we just have to find the suitable body parts and sew them following the correct pattern.
ROOM: Agus and Monsters
Tada! This is Agus Pianola, a very absent-minded and a bit cheeky boy who should tidy up his room, but he always waits for his mother to remind him of that because he never finds a good moment to do it. And obviously, in a messy room you can lose many things such as: balls, video games, essays... but you can also find others...
What would you do if one day you woke up and you found your room full of monsters?