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John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Viticulture: Moor Visitors Expansion
The Moor Visitors Expansion adds 40 new visitors to any version of Viticulture (as well as reprints of the Promoter and Harvest Machine cards).
Imperial
Each player represents an international investor. The players attempt to increase their capital and gaining influence in the most powerful European nations.
5 to 6 Player Expansion - Shadowrun: Sprawl Ops
5-6 player expansion for the Shadowrun: Sprawl Ops base game.