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Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash
Zombicide: 2nd Edition – Monty Python's Flying Circus: A Rather Silly Expansion
Zombicide: White Death – Crossfire Pack
he Crossfire pack contains both a new type of Guard and a new type of Zombie which you can add to any of your Zombicide fantasy games!
Zombicide: White Death – Climbers & Terrorcotta Walkers
The Climbers & Terrorcotta Walkers Optional Buy comes with two new types of Zombies which you can add to any of your Zombicide fantasy games!
Zombicide: White Death – Eternal Empire
Zombicide: White Death - Eternal Empire is a campaign expansion. The Kickstarter version of this expansion grants you two Kickstarter Exclusive Survivors, the star-crossed lovers, Chang E and Hou Yi! But it will be available in retail
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash
TMNT Zombicide: Timecrash is a full-fledged expansion for Zombicide: White Death.
Zombicide: White Death – Divine Beasts
The Divine Beasts set contains 4 different Abominations based on mythical creatures that bring a new level of challenge to your Zombicide games.
Zombicide: White Death
Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite...
Zombicide Medieval Fantasy is back!
With new survivors, new zombies, new setting, and new rules!
Cosmic Encounter
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Zombicide: 2nd Edition – Monty Python's Flying Circus: A Rather Silly Expansion
And now for something completely different.
The zombie invasion is about to get very silly indeed with the introduction of the Monty Python’s Flying Circus expansion for Zombicide 2nd Edition! Some of the most nonsensical creations from the classic TV show by the revered English comedy troupe are being brought to the tabletop through amazing miniatures and irreverent gameplay.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Marvel Zombies: A Zombicide Game – Guardians of the Galaxy Set
The Guardians of the Galaxy Set is an expansion for Marvel Zombies that adds a roster of space-dwelling characters to the game, including the ragtag members of the Guardians of the Galaxy. This band of living and zombie heroes must all contend with the momentous threat of zombie Thanos, as he wields the Infinity Stones to fulfill his mad plan!
Marvel Zombies: A Zombicide Game – Clash of the Sinister Six
Clash of the Sinister Six features special Team vs Team Missions, pitting two groups of players against each. In this unique game mode, you’ll control a team of either Super Hero or Zombie Heroes, each team with 3 to 6 characters, each side attempting to eliminate the other while completing mini-objectives around the map to gain extra benefits.
Marvel Zombies: A Zombicide Game – Hydra Resurrection
As the chaos between living and zombie heroes rages on, the Red Skull attempts to seize power by commanding a legion of zombie Hydra Troops. Well trained and well armed, this horde will pose a threat to Super Heroes and Zombie Heroes alike.
Marvel Zombies: A Zombicide Game – Fantastic Four: Under Siege
Featuring Super Heroes, Zombie Heroes, and Bystanders tied to Marvel’s First Family, this expansion takes the action from the ground floor all the way to the roof of the Baxter building, in a unique floor-by-floor board setup that allows players to run this deadly gauntlet in order to secure Reed Richard’s fantastic technology! This unique location will be explored over several new scenarios for both Hero Mode and Zombie Mode.
Fabled: The Spirit Lands
The End of Times is coming. The Gods have ruled over the human and spirits worlds for æons, but soon the time will come for them to depart into oblivion. On the verge of the Universe facing its rebirth, the Gods will entrust its reigns to the worthiest among the sage brotherhoods of humans. The greatest contest has begun, one neither world has ever seen before!
Slyville: Jester's Gambit
Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.
Terraforming Mars: Ares Expedition - Discovery
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.
Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.
Terraforming Mars: Ares Expedition - Foundations
Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure.
Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
Inside Job
Strange things are happening here! Someone is trying to disrupt the agents\' joint missions. But who is "The Insider"?
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Bohnanza
Bohnanza is the first in the Bohnanza family of games. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Hand To Hand Wombat
A social deduction game for people who aren’t into social deduction games”. Players are secretly assigned roles, either ‘Good Wombat’ or ‘Bad Wombat’ (wombats are known for their binary systems of morality), whereupon Good Wombats must construct towers together, while Bad Wombats try to disrupt the process.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!