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Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Colt Express - 10th Anniversary
Players control outlaws who have all come to rob the same train, programming their actions in advance as they climb up and down, loot valuables, avoid the Marshal and shoot at each other! Winner of the 2015 Spiel des Jahres award.
Note: This is not the Happy 10th Anniversary Expansion
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
Cobra Paw
In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!
Fit to Print: Kickstarter Edition
Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!
Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.
Draft & Write Records: All-Star Bonus Tracks
A (Blue) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Draft & Write Records: Chart Topper Bonus Tracks
A (Pink) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Bitmax Puzzlegame
Bitmax and friends spend their life playing. They do puzzles, play cooperative games, competitive games... Inside this box you\'ll find all of them!
Dixit: Disney Edition
Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card\'s image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else.
My City: Roll and Write
My City: Roll & Build is a dice game in which over four chapters, each with three episodes, you create a unique city. The roll of the dice shows everyone which building to draw on their game pad, and from episode to episode, you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.
The Isle of Cats: Boat Pack
The Boat Pack expansion introduces 6 new boats, all of which have unique shapes and new layouts.
Terraforming Mars: Ares Expedition - Foundations
Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure.
Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
Fruit Punch
Fruit Punch is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks.
Anomia 2.0
Welcome to Anomia 2.0! Introducing two brand new decks into the world of Anomia. Race to find matches, call out categories and test your brain among the chaos.
The game where common knowledge is STILL uncommonly fun!
Colt Express: Horses and Stagecoach
Its ride or die!
This expansion adds a 3D stagecoach alongside the train from the base game Colt Express. Bandits also ride horses to aid them in robbing the train. Watchout, the stagecoach is protected by a guard!
Once Upon a Plunder
The heroes of our favorite tales have decided to build a village to live happily! But it was without counting on a dragon quietly settled in the abandoned castle nearby. The dragon has an evil eye for the invaders who are ogling its precious treasures.One player plays the role of the Dragon while all the others play the heroes. Although the Dragon’s power is absolute, it can only be in one place at a time. Heroes try to plunder the Dragon’s orchard, armory and treasure or build houses in their village while the Dragon furiously tries to stop them. If the Heroes manage to exhaust 2 of the Dragon’s 3 resources or build enough houses before the end of the 10 turns, they win. The Dragon wins if it manages to drive enough Heroes away or prevent them from building enough houses.
Secrets & Lies - Mysterium
Not only does this second expansion for Mysterium add new suspects, locations and objects, but now you can increase the challenge with new Story cards that hint at what led to the ghost\'s demise!
Hidden Signs - Mysterium
The first expansion to the smash-hit deduction game adds new suspects, places, objects and vision cards as the ghost reveals new clues about the mystery at Warwick mansion!
Power Grid: Australia/Indian Subcontinent
Power Grid: Australia & Indian Subcontinent includes two new maps for Power Grid: Recharged or Power Grid.
The Australia map challenges players with several independent power networks. Players now the ability to sell uranium.
The Indian Subcontinent map offers a more restrictive resource market. It can punish players who expand too quickly with power outages!
Power Grid: Russia/Japan
Power Grid: Russia / Japan includes two new maps for Power Grid: Recharged or Power Grid.
Russia: This map features a restricted market for power plants. Additionally, the standard rules for exchanging out of date power plants are changed. The players are forced to completely rethink their strategies.
Japan: Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.
Power Grid: Benelux/Central Europe
Power Grid: Benelux & Central Europe includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: France/Italy
Power Grid: France & Italy includes two new maps for Power Grid: Recharged or Power Grid.
Along with the maps are small rule changes to reflect the power culture in these two countries.