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Traitors Aboard
Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions.
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Deadzone 3.0 - Rulebook Pack
The best sci-fi skirmish game is about to get better. Third Edition takes everything you love about Deadzone and turns it up to an exploding 8.
Tiny Epic Pirates: Player Mat Sets (Pack of 4)
Tiny Epic Pirates Player Mat Sets (Pack of 4)
Aventuria: Ship of Lost Souls
Ship of Lost Souls is an expansion for the Aventuria Card Game. This box contains the adventure Ship of Lost Souls in three acts as well as the short adventure
Dead Men Tell No Tales
Skelit’s Revenge. The most feared ship on the high seas… you’ve finally overtaken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to board and plunder it all! A cooperative game where players take on the role of a pirate crew, boarding Skelit’s Revenge for one purpose: treasure. Battle the crew, the raging inferno, and your own fatigue as you fight to stay alive. Do you and your crew have what it takes to make off with the loot and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Feed the Kraken
A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map
Tiny Epic Pirates
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!
Maracaibo: The Uprising
The first big expansion of Maracaibo features several modules and scenarios, e.g. pushing the predominant nations out of the Caribbean (in competitive or cooperative mode). Other elements are asymmetrical player abilities, new optional stories and legacy tiles as well as new project cards. Solo fans will encounter a new rival, Jacque!