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The A.R.T. Project
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
18 Holes: Course Architect
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn\'t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit.
The Taverns of Tiefenthal
In the village of Tiefenthal, you take the role of tavern host to attract new and wealthy guests.
Which tavern expansion is best? Do you need more tables? A larger beer warehouse? Skilfully choose the dice to develop your personal deck and become as profitable as possible!
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Trek 12+1
Open the first page now and discover the adventure that awaits you!
This extension is based on the contents of a travel diary discovered during your stay at the Temple of Machapuchare. This diary has been lost by Max, a famous mountaineer, in an ascent during which he lost some of his equipment. You come across this finely illustrated notebook and you decide to relive Max\'s adventure!
You will go back in time following his footsteps, you will live a personal experience punctuated by encounters... Will the increasing difficulty of this new expedition make you give up?
Doppelt so Clever
Next in the series is Doppelt so Clever! With five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game, you really have to be twice as clever to score big!
Ganz Schön Clever
Choose your dice well in Ganz Schön Clever to rack up the points! The dice you don’t use are just as important as what you do because every die that’s smaller than the chosen one can be used by the other players. Keep an eye on the foxes to score big! Highest score wins. If you like Yahztee, you’ll love Ganz Schon Clever!
Q-bitz
Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!
Round one is all about speed, round two requires a bit of luck and round three tests brain power!
Q-bitz Solo
Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.
Zombie Teenz Evolution
Zombie Teenz Evolution is a co-operative game: all players win (or lose!) together against the zombies. To win, you must bring the four ingredient crates to the school before the zombies overrun the four buildings in the town.
Zombie Kidz Evolution
Zombies are wreaking havoc! Can you find the antidote before it is too late? Packed full with missions and mystery envelopes, Zombie Teenz Evolution will evolve and change right before your eyes.
Outfoxed!
Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case!
Roll Player
Roll Player
Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
Roll Player: Fiends & Familiars
Roll Player: Fiends & Familiars
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Sagrada
Sagrada
As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.
Roll for the Galaxy
Roll for the Galaxy
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
La Granja: ¡No Siesta!
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.
The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!