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  • Mechanism: Action Retrieval
  • Mechanism: Memory
  • Mechanism: Racing
  • Mechanism: Rondel
  • Mechanism: Simulation
  • Brand: Huch!
  • Brand: Rio Grande
Glory Islands
  • -40%
  • -40%

Glory Islands

£22.77 £37.95
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Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.

Availability: In stock
Fabula Rasa: Horror
  • -40%
  • -40%

Fabula Rasa: Horror

£5.97 £9.95
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In Fabula Rasa, players take turns telling a constantly changing story as is typical of oral traditions.

The motifs on the cards provide visual bullet points for people, objects, and locations that are central to the action, things that must be remembered in the correct order, with cards disappearing and new ones being added each round. Those who, as a narrator, manage to present their version of the story without errors will be rewarded accordingly.

Availability: In stock
Fabula Rasa: Crime
  • -40%
  • -40%

Fabula Rasa: Crime

£11.37 £18.95
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In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.

Availability: In stock
Fabula Rasa Seemannsgarn
  • -40%
  • -40%

Fabula Rasa Seemannsgarn

£11.37 £18.95
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In Fabula Rasa, the players take turns telling a constantly changing story, as is typical of oral tradition. The motifs on the maps provide visual cues for central persons, objects and locations of the story, which must be remembered in the correct order. Creative and challenging to the memory is the fact that in each round, cards disappear and new ones are added. Those who succeed as storytellers in presenting their version of the story without mistakes are rewarded accordingly.

Availability: In stock
For Crown & Kingdom
  • -62%
  • -62%

For Crown & Kingdom

£15.18 £39.95
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The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign around the kingdom. They vie for fame, for glory, and for the crown!

Availability: In stock
20th Century
  • -40%
  • -40%

20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
By Golly!
  • -40%
  • -40%

By Golly!

£11.97 £19.95
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A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.

Availability: In stock
Transatlantic
  • -40%
  • -40%

Transatlantic

£38.97 £64.95
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Transatlantic is a game for 2-4 players, ages 14 and up.

2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.).

Availability: Last items in stock
Techno Witches
  • -40%
  • -40%

Techno Witches

£14.97 £24.95
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Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he\'s tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks.

Availability: Last items in stock
Roll for the Galaxy
  • -25%
  • -25%

Roll for the Galaxy

£44.96 £59.95
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Roll for the Galaxy

Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

Availability: In stock