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Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Cosmic Encounter
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Robo Rally
This classic strategy game of robot survival gets a new look, designed in partnership with its original designer, Richard Garfield, and Hasbro.
Players choose a robot and direct its moves by playing cards. Chaos ensues as all players reveal the cards they\'ve chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyor belts, but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order.
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
The Red Dragon Inn: Allies – Melvyn vs. Marah
The Greyport Mages\' Collegium is the premiere school of magic in all the land. But what happens when one of its professors goes rogue? Well, then, it\'s up to our heroes to stop her!
Steampunk Rally Fusion
Using newly-discovered Fusion technology and time travel, the greatest minds who ever lived are coming together to compete in a race to crown an ambassador for humanity itself!
Windmill Valley
It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).
Godtear: Jaak, the Dubious Alchemist
Trouble is brewing with Jaak, the Dubious Alchemist.
Strange Jaak’s potioncraft is famous throughout the land. He wanders from town to town, bringing unusual brews with legendary healing powers. Wherever Jaak goes, his Cauldron Cronies are there to keep his knapsack stocked with weird and wonderful ingredients.
Powerline
You have been tasked with building an efficient power network by connecting power stations to supply cities with sustainable energy (and earn victory points). The dice will play a crucial role, since they specify the order in which you have to construct the diff erent powerlines. But which city do you want to supply first, and which power stations will be the easiest to connect?
Veracruz 1631
Veracruz was the most significant port of the New World. From its docks, thousands of galleons full of valuable goods sailed to the Spanish crown. However, hundreds of them sank due to rough weather.
[DAMAGED] Steampunk Rally Fusion
Using newly-discovered Fusion technology and time travel, the greatest minds who ever lived are coming together to compete in a race to crown an ambassador for humanity itself!
Franky
One of the typical classes in the subject of Monsters is to create a Frankenstein. In order to do that, we just have to find the suitable body parts and sew them following the correct pattern.
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Doomtown: Welcome to Deadwood
Welcome to Deadwood is Pine Box Entertainment\'s fifth expansion for Doomtown.
Doomtown: Hell's Coming With Me
“I arrived in the town of Gomorra with a plan. I pulled the strings behind Ivor Hawley’s Fourth Ring Circus. Through Sloane, I controlled a notorious gang of outlaws. My Tumblebleeds turned Gomorra’s streets red with blood. But now the Fourth Ring has dispersed, its tents in tatters. Sloane’s leader is a madman vanished into the Great Maze. My plans for Gomorra thwarted, I turn my attention northward.
Doomtown: Too Tough To Die
Too Tough to Die is the latest expansion for Doomtown. Featuring four copies of 56 new cards, this expansion expands Doomtown to Tombstone, Arizona during legendary conflict between The Cowboys and the Earps. In Death’s domain, tensions are high and the body count is higher. Whose fight will you join in this high-stakes battle for the soul of the town that’s Too Tough to Die?
Doomtown: Out For Blood
It\'s another long, hot summer as the Doomtown saga continues in Tombstone, Arizona. Tempers boil over. Seedy glares lead to brawls. Fistfights lead to gunfights between the Outlaws and Law Dogs. And both sides are out for blood.
Gaia
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Camel Up: The Card Game
Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game, the card game experience gives the players a little bit more insight and control on the race. Don\'t forget about the crazy camel!
The Witcher: Old World
In The Witcher: Old World, you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.
Race to Moscow: Giant Playing Mat
1260 x 840 mm, 2 mm thick, one side printed eco-leather playing mat. The mat is language independent.
Tiny Epic Galaxies BLAST OFF!
A Streamlined Successor to the best selling game Tiny Epic Galaxies. BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Stunning Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.