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John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Tiny Towns: Villagers
Word has spread far and wide of a thriving little civilisation in the forest in this Tiny Towns expansion. Creatures with incredible talents have come to visit these towns and decide where they will make their new homes. The world of Tiny Towns is getting a bit bigger
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Tiny Towns
As the mayor of a tiny town in the forest, plan and construct your town without wasting anything - everyone receives the same resources in the same order, so your choice of strategy is key!