No products in the cart.
Active filters
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.