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Smash Up: Marvel
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.
Wrong Party
Wrong Party is a card drafting game where you’ll try to host the perfect party with the weirdest guest list. This 2-5 player game combines the fun of a costume party, the scheming of a political scandal, the savagery of a raid, and the awkwardness of a family reunion. Will you be the life of the party, or the death of it?
Enigma: Beyond Code
World War II is in full swing. Germany widely uses Enigma rotor cypher machines. Breaking the Enigma code would give the Allies an advantage in the war. But this is just one side of the coin.
The Enigma code is based on Chaos — a non-measurable force lurking beyond the boundaries of our world and eager to consume all things alive. The code decryption would stop the Chaos invasion into our world.
Salem 1692
Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.
Feed the Kraken
A hidden-role social deduction game for 5-11 players and plays in 45-90 minutes. Beautifully crafted and illustrated materials bring to life the tragic splendor of the journey on a hand-painted map
Smash Up
Aliens and ninjas! Pirates and dinosaurs! Combine the powers of two factions and use your minions to smash Bases in this hilarious strategy game that rewards different tactics every time depending on which decks you smash together.
Dead of Winter: Warring Colonies
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items and 11 new crisis cards, many of which can be used with either base set (though some new features require both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night). Play with up to 11 players in the warring colonies variant as new crisis cards force cooperation and coercion while new fighting mechanics pit humans against each other, or try the lone wolf variant as one player hides out alone and carries out missions that affect both teams.