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Aeon's End: The Descent
Aeon\'s End: The Descent is a standalone experience within the exciting world of Aeon\'s End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!
Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon\'s End content.
Clank! Legacy: Acquisitions Incorporated 2: Darkest Magic
CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade\'s Acquisitions Incorporated!
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Terraforming Mars: Utopia & Cimmeria
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
Terra Cimmeria - Terraform the cratered highland region of Mars.
Utopia Planitia - Terraform the northern lava plain of Mars.
Shuffle & Swing: Instruments Expansion
Double your instrument variety with 6 more instruments (3 double-sided boards) with unique scoring objectives!
Shuffle & Swing
The mice Shuffle and Swing met on a starry night while dancing the Cheeseyton under the moonlight. Their love for jazz brought them together and has kept them together for over three decades. A few years back, they opened their very own instrument factory and called it their "Fabulous Factory of Marvelous Musical Gadgets for Giants".
Acquire: 60th Anniversary Edition
Sid Sackson’s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components.
Terraforming Mars: Amazonis And Vastitas
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
- Amazonis Planitia - An expanded board with 30 additional hex spaces on Mars, 2 extra ocean tiles and longer terraforming tracks to support massive 5 player games.
- Vastitas Borealis - Terraform the northern waste of Mars.
Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
Quartz: The Dice Game
It seems that new mines keep being discovered... But these mines aren\'t that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself.
Witchstone: Full Moon
It\'s full moon in the magical world of Witchstone, and as everyone knows, witches and wizards develop very special powers during a full moon. Their abilities become more powerful, and the potion in their cauldrons even more effective.
Terraforming Mars: Milestones and Awards
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
Terraforming Mars: Prelude 2
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations.
Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 15 of the Prelude cards are playable without any of these other expansions.
Clank!: Catacombs – Lairs and Lost Chambers
Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers!
Strange sounds have been heard beneath the catacombs...Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues.
Discover lost Chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow!
—description from the publisher
Finca
The players take the roles of Mallorcan farmers, who strive to harvest as many of the island‘s tropical fruits: figs, almonds, olives, oranges, grapes, and lemons, as possible. The players deliver their harvested fruits to the island communities, which have constantly changing requirements during the course of the game. For these deliveries, the players receive victory points. In the end, the player with the most victory points is the winner.
Nocturne: Kickstarter Edition
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
This Kickstarter Edition includes the Midnight Mini-Expansion.
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions.
Windmill Valley
It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).
Honey Buzz: Fall Flavors - Upgraded Player Pieces
Bring some autumn color to your Honey Buzz experience! Upgrade your copy of Honey Buzz with these fall-themed player pieces!
Terminus
You and your competitors’ transit companies have been hired by the city to build new subway lines and commercial developments to improve the city\'s bottom line.
CoraQuest: Keep on Questing
An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game.
Players are now able to level up your heroes between quests, and also keep treasure from one adventure to another. There are two full campaigns included - “The Curse of Hoodez” and “A Spotter’s Guide to the Dungeon”. Each campaign contains five brand-new adventures to play through.
Wolves
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you\'ve gathered and grown, which will dwindle as you head toward winter.
Harry Potter: Hogwarts Battle
The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it\'s up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that\'s used to acquire resources.
Crossing Oceans
Towards the end of the 19th Century, ever larger and faster ocean liners revolutionized the growing maritime traffic. Daring shipping companies opened steamship lines to the most important ports worldwide. Modern steel juggernauts replaced traditional sailing ships and competed intensely for dominance on the major shipping routes.