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Dominion: Seaside (2nd Edition)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game.
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
Dominion Hinterlands 2nd Edition Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
Ticket to Ride Map Collection: Volume 6 – France & Old West
Expand any full game of Ticket to Ride with two new maps! Both France and the Old West offer distinctive new rules to change the way the game is played
Ticket to Ride Map Collection: Volume 4 – Nederland
Build train routes through the Netherlands in this expansion map for any complete Ticket to Ride game. Your plans are complicated by every single route demanding a bridge toll, and players who can\'t afford to pay up could be in big trouble
Ticket to Ride Map Collection: Volume 3 – The Heart of Africa
This expansion map for a complete Ticket to Ride game offers greater rewards for those who judge the right terrain for their train routes as they journey through central and southern Africa
Dominion: Intrigue - 2nd Edition
Intrigue is the 1st expansion to Dominion. It has 300 cards, with 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards.
Ticket To Ride: Amsterdam
Welcome to the 17th century and the Dutch Golden Age! Amsterdam is the beating heart of global trade and the richest city on Earth. In this fast-paced, 15-minute Ticket to Ride game, race to claim the most lucrative commercial routes around the city, fulfil trade contracts and collect precious merchandise. Ideal for both beginners and seasoned players looking for a new challenge!
Río de la Plata
In 1536 Pedro de Mendoza founded the city of Buenos Aires along the Rio de la Plata river. After five years, the settlers were forced to leave the city exhausted by difficulties and the continuous attacks from the Querandies natives.
Coal Country
Coal Country is rife with corruption. Many mine foremen “influence” various aspects of the mining industry. It is your job as the boss to determine where to send your most influential foremen. Your job as boss is made more difficulty by the ever-shifting nature of the markets.
Alan's Adventureland
In Alan’s Adventureland players are a part of the design team for a new amusement park. There are four themed neighborhoods within the facility, and each player is responsible for constructing the attractions in one of those neighborhoods: Animal Kingdom, Tour America, Sky World, and Foreign Lands. Each turn represents the passage of one week.
Arctic Scavengers: Base Game + HQ + Recon Expansions
In the year 2097, each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory.
Pressure Cooker
Welcome to Très Yummy, the hottest new restaurant to hit town in years! Tonight is opening night. Players take the role of chefs who are vying for the coveted role of Head Chef. Do you have what it takes to handle the pressures of opening night, the speed to fill the orders before your competitors, and the ability to sniff out the freshest ingredients? The player who handles these tasks the best will be named Head Chef of Très Yummy and be known worldwide as the ultimate chef!
Cavemen: The Quest for Fire
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!
Power Grid: The First Sparks
Power Grid: First Sparks is a standalone game in the Power Grid family for 2-6 players.
As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.
Zooloretto Boss
Good coworkers and charitable donations make life easier for the zoo director. If he uses the donations skillfully, he will acquire additional animals and vending stalls.
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Dominion: Hinterlands
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Dark Ages
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
Dominion: Guilds & Cornucopia
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion.
Dominion: Nocturne
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Dominion: Renaissance
Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Mall World
Players compete in the building of Mall World. It is scheduled to be the largest indoor shopping mall in the world. In the planning, it is important to get the right shops in the right locations.
O Zoo le Mio
All players are zoo directors and try to attract the most visitors to their zoos. Success comes to the player who creates the largest attractions.