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Black Forest
In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village, to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g. ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.
Looot
In Looot, you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches, and you’ll be crowned Jarl of the Vikings!
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Molehill Meadows
In Molehill Meadows you play as Mika the Mole, an intrepid adventurer with an affinity for shiny things, a hunger for juicy worms and an innate desire to dig. And dig you will by using polyomino shapes to strategically tunnel paths across flower filled fields, ever expanding your molehill home whilst being careful not to compromise existing pathways.
Expeditions: Around the World
Based on Wolfgang Kramer\'s earlier effort Wildlife Adventure, Expedition — which is on the market as Expeditions: Around the World since 2023 — is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board shows a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your private site cards or one of the public site cards, you score that card. Certain spaces on the board allow you to play again immediately, and other spaces allow you to pick up a bonus action card that you can play at any time on one of your turns.
SETUP
In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it\'s not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Keydom's Dragons
Dragons have plundered the land of Keydom and now hoard their treasures in their networked caves near Keytown. Competitively, players send their group of townspeople into the dragon caves to recover the treasures piece by piece. Other townsfolk go to the city for help, support, and artifacts. But beware: not every worker comes back with full hands, sometimes a competitor is faster! Only the player who collects the most artifacts will emerge glorious from the game! Keydom\'s Dragons is a retheme of Aladdin\'s Dragons with exciting new solo and 2-player modes.
Città-Stato: The Rise of the Maritime Republica
It is the middle of the 11th century, and the economic recovery is being felt throughout Europe. In conjunction with the Crusades in the Holy Land, the development of new merchant routes has raised several city-states that have established republican-type governments searching for autonomy and stability.
Fire & Stone: Siege of Vienna 1683
A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.
Oros
The Wise One, immortal keeper of wisdom and knowledge, has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study, worship, and experience. And only in the heights of the mountains can the greatest mysteries be known
Hickory Dickory
In Hickory Dickory, players control a team of mice competing in a royal scavenger hunt hosted by Lord Cuckoo! The mice will ride on a cuckoo clock\'s minute hand as they search for items that match their hunt card. The adorable mice will jump off the hand to collect item tiles and perform various actions that will help them gain berries, a.k.a., victory points.
Marco Polo 2: In the Service of the Khan
"An epic follow-up to the acclaimed The Voyages of Marco Polo, but a standalone game with no need to own the original. Travel west from Beijing in search of wealth and fame!"
Viscounts of the West Kingdom Collector's Box
This Collector\'s Box is designed to fit Viscounts, Gates of Gold, Keeper of Keys, and all additional content, such as promos and metal coins. It fits sleeved cards. The box is the same size as the Collector\'s Boxes for Raiders of the North Sea and Paladins of the West Kingdom (295x295x69mm).
Requires Viscounts of the West Kingdom.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.
Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Race to the New Found Land
Race to the New Found Land
Daring sailors risk life and limb to journey across the vast Atlantic ocean, discovering a giant island off the coast of North America: the New Found Land. Now, the mightiest nations of western Europe are competing for the riches of this new region as everyone scrambles to stake their claim. Your efficiency and ingenuity will be your greatest assets as you move settlers, sell valuable cargo, and discover new resources in the race to become the most influential power in this burgeoning new land.
Paladins Of The West Kingdom: City Of Crowns
In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?
This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.
Cooper Island
Cooper Island
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
Asara
Compete with your fellow players for the most beautiful towers. Players take on the roles of famous architects and, using their chicanery, try to obtain the best construction parts. Using these parts, the exuberant towers are erected. Think ahead and use your tactical sense. It will help you to stay ahead of the other players. Become the greatest architect of the country. Exciting construction entertainment for the whole family.
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.