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Heat: Tunnel Vision
The roar of powerful engines bursts from the dark mouth of the Pyrenean tunnel just moments before gleaming cars streak past. One mistake could mean certain destruction, but the lure of the Spanish Grand Prix keeps the drivers focused and aggressive.
Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Nestlings
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.
Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.
Arcs: Leaders & Lore Pack
Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.
—description form the publisher
Initially known as the "More to Explore Pack" during the Kickstarter campaign.
Arcs: The Blighted Reach Expansion
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.
Arcs
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
Robo Rally
This classic strategy game of robot survival gets a new look, designed in partnership with its original designer, Richard Garfield, and Hasbro.
Players choose a robot and direct its moves by playing cards. Chaos ensues as all players reveal the cards they\'ve chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyor belts, but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order.
Evacuation
In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.
Flamme Rouge: Meteo
Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomena such as storms, side winds, and head winds.
Spots
Spots is a casual push your luck game from CMYK. On your turn, you\'ll be rolling and placing dice onto dog cards. Dice you can\'t place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!
Critters at War: Air, Land, and Sea
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations.
The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate".
Port Royal: The Dice Game
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map.
Heat: Heavy Rain
Heavy Rain introduces two new racing tracks. The Japan Grand Prix happens just after a torrential rain and large puddles remain in front of treacherous curves, decreasing your ability to slow down.
Last Light: Infinity
New challengers have arrived to squabble over the last star in the known universe!
INFINITY adds 10 new aliens to Last Light and adds components to bring the game up to eight players while keeping the same speed of gameplay!
Last Light
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe. Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
Metal Dice - Oathsworn: Into The Deepwood
4 Custom Heavy Metal Health Dice. The heavy weight in your hands, the clank of metal on metal just makes them feel awesome.
Secret Box 2nd Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content. The box may look the same as the one from our 1st Campaign, but what\'s inside is very different (though still non-gameplay related).
Premium Dice Set - Oathsworn: Into The Deepwood
There is nothing like grabbing a fist full of dice and rolling for fate, fortune and favor. For everyone who is into rolling the bones, we have a special set in this campaign. 28 large 16mm premium might dice made from resin in an amberlight finish. Amber plays a key part in the survival of the human settlements and contains many mysteries that can be delved in the story. With that in mind we wanted to embody the feeling of amber in the might dice and so using custom effects created the amberlight finish. If you fancy upping your game another notch, this set provdies enough dice to replace the standard might dice in the game.
Pouch Pack - Oathsworn: Into The Deepwood
When you return from a fresh kill there\'s nothing quite like the feel of a heavy coin pouch being thrown to your waiting palm. With the pouch pack upgrade you get to live the fantasy moment for real.
Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
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Map Pack - Oathsworn: Into The Deepwood
4 large city maps + 2 unlocked stretch goals by award winning cartographer Francesca Baerald on high quality textured paper.
Comes with a spoiler warning on the tube stating that "The maps in this pack contain major spoilers. If you wish to preserve the mysteries of the game, DO NOT OPEN.
Metal Coins - Oathsworn: Into The Deepwood
Metal coins for Oathsworn: Into the Deepwood in values 1, 5, 10, & 20.
Replaces the cardboard coins that come in the basic edition of Oathsworn.