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Deep Regrets
Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.
An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.
Decide what to eat, what to sell, what to mount, and how many regrets you\'re willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.
You\'ll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you\'ll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.
Ashes Reborn: Red Rains - The Flood Of Moon Cove
The Red Rains fell, swelling the waters of Moon Cove. But the taint of the crimson bay did not wash out to the ocean, but congealed there, and from its depths arose a laughing mockery of life. Choose from four returning Phoenixborn:
Namine, Echo, Harold, and Fiona, each wielding a brand new signature card. Use the included new sympathy magic player deck to sail out and confront the evil lurking in the water!
But keep one eye on the moon, for that celestial body will empower this new abomination, unleashing hideous new attacks upon your embattled Phoenixborn!
Nestlings
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.
Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.
Ashes Reborn: Red Rains - The Spawn of Shadowreck
The haggard, spired city of Shadowreck has become host to a hulking, insectoid Chimera. Screams echo through the streets as folk are snatched away, their bodies devoured, or worse, entombed in webs in the catacombs beneath the streets. There citizens hang, helpless, watching the pulsating egg sacs whose hatchlings they have been doomed to feed!
[DAMAGED] Machina Arcana
The 3rd edition Core box of Machina Arcana.
Roll Player Adventures
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Deep Regrets: Lamentable Tentacles Mini Expansion
18 additional fish cards to add to the base game, all featuring far too many tentacles and everybody\'s favorite great old one. Compatible with solo mode!
Port Royal: The Dice Game
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map.
Ashes Reborn: Red Rains - The Blight of Neverset
The Red Rains have swept further across Argaia, making their way to the paradise garden-city of Neverset. Home to Leo Sunshadow, this land of eternal sunshine faces its darkest days with the birth of this next Chimera. Join forces with Leo, Astrea, Saria, and Maeoni as they fight to dispel this plant monstrosity in The Blight of Neverset!
Secret Box 1st Edition - Oathsworn: Into The Deepwood
Large 150x150x110mm Secret Box with unknown content (non-gameplay related).
Includes:
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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Roll Player Adventures: Nefras's Judgement
Throughout your journey to defend the kingdom of Nalos and uncover a mystery in Roll Player Adventures, your characters become aware of Nefras, the snake-faced goddess of judgement. Nefras assesses the hearts of your heroes, empowers them with appropriate gifts, and will ultimately judge each character based on the choices they make. Uncover your backstory and choose your alignment!
Roll Player Adventures: Gulpax's Secret
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos\' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos’ greatest inventor, Gulpax the Crafter, builds a mysterious device of tremendous power deep within the Frozen Expanse. The peace enjoyed across Ulos threatens to come undone.
The A.R.T. Project
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
Ashes Reborn: Red Rains - The Frostwild Scourge
Phoenixborn and Chimera Expansion Decks! The Phoenixborn Rin, Lulu, Aradel and Koji return to battle, this time teamed up against the mighty Chimera; The Frostwild Scourge! Each of these returning Phoenixborn come equipped with a new signature card, and ANY of them can be used with the ALL NEW natural-magic preconstructed deck included.
La Granja Deluxe Master Set: La Granda Expansion
The La Granda Box for La Granja is filled with colossal components. Boards, building and player markers, dice, and more! Play your games of La Granja in a truly Epic Scale!
NOTE: This is not the Core Game
Hostage Negotiator: Crime Wave
In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.
Hostage Negotiator: Alternate Finale Pack 2
The second Alternate Finale Pack, providing a completely different ending to your Career experience!
Hostage Negotiator: Alternate Finale Pack 1
The first Alternate Finale Pack, providing a completely different finale to your Career experience. Adds 14 new cards to your Career game.
Hostage Negotiator: Demand Pack 1
Demand Pack #1 is an expansion pack that comes with 16 new cards that will add new major demands for the original abductors (Arkayne, Donna, and Edward) as well as the abductors from Abductor Packs 1-4 (Connor, the Pedersen Twins, Lt. Jackson, and Herrera). These cards will breathe new life into abductors you\'ve faced off against before.
Hostage Negotiator: Abductor Pack 8
Hostage Negotiator: Abductor Pack 8 is a 16-card expansion compatible with both Hostage Negotiator and Hostage Negotiator: Crime Wave.
Hostage Negotiator: Abductor Pack 7
Valerie Stone was another negotiator who was constantly competing with you, but never garnered the accolades or had the level of success that you did. Ultimately it became too much for her and she\'s decided the only way to prove she is better than you is to force you to negotiate with her... and she knows just how to accomplish that.
Hostage Negotiator: Abductor Pack 6
Clyde Seaver\'s life is in shambles. His wife left him and in fear of losing his 2 children he\'s kidnapped them with the help of his loyal sister, Tina. She has the kids hidden in Becker Swamp and you have to negotiate with the suicidal Clyde and buy your team time to find the kids.