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MicroMacro: Crime City 4 – Showdown
Welcome to Crime City - a city where crime lurks around every corner. Fatal secrets, sneaky attacks and cold-blooded murders are the order of the day here.
MicroMacro: Crime City – Bonus Box
Welcome back to Crime City. You have already solved numerous crimes and sent many criminals to prison. However, there are still cases left unsolved. Once more, you will take to the streets of this crime-ridden metropolis to get to the bottom of its final mysteries.
One Small Step
Lead the United States or Soviet Union Space Agency in this engine building, worker placement, race for the moon Eurogame.
Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.
Hiroba
Win the game of Hiroba by shrewdly placing your numbered pebbles so you can take control of the most gardens. As in Sudoku, you must never have two pebbles of identical value in the same garden, row or column. Beat your opponents by thinking strategically, but don’t neglect the highly coveted Koi, which can earn you precious points.
Dungeon Lords
Dungeon Lords
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
MicroMacro Kids: Crazy City Park
In MicroMacro Kids: Crazy City Park, you are the investigators. Mysterious things are happening on the huge hidden picture map. You will work together as a team to solve these cases: follow characters, solve puzzles and pursue suspects—just like real detectives!
The game features 22 engaging cases that gradually increase in difficulty, coaching players through chal lenges while keeping them entertained for hours with fun details and hidden surprises. When you are done with the cases, there are 44 additional “search and find” mini tasks to complete!
The Shipwreck Arcana
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player\'s doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you\'re holding...which is important, as the active player cannot communicate with their allies during their turn!
MicroMacro: Crime City 3 - All In
With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Atiwa
As a family of fruit farmers, the players learn that fruit bats - once scorned and hunted as mere fruit thieves - are in fact incredibly useful animals.
First Contact
An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.