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Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash
20 Strong Tanglewoods: Core Box
Jump into the 20 Strong system with this brand new core box.
This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tracker, and the brand new 20 Strong: Tanglewoods Red deck -- all in a lovely new core box with red foil accents!
20 Strong: Tanglewoods: Red Deck
To grandmother\'s house we go! Navigate the Tanglewoods while avoiding the Big Bad Wolf\'s pack. Face off against the shifty denizens of the woods while you make your way to grandmother\'s house!
365 Adventures: The Dungeon (2026)
Whispers of a dark force deep within the dungeon, the master of the undead, spread fear throughout the villagers. That\'s why Mira, armed with her magic, her bow and an unshakeable will, sets out into the dungeon. She knows that only by conquering these horrors can she bring peace to her homeland.
Red Dragon Inn 9: The Undercity
You and your heroic companions have celebrated, brawled, and spent your hard earned gold night after night at Greyport\'s legendary tavern. But what of those daring souls who make their lives beneath the cobblestone roads that take you to The Red Dragon Inn? Let\'s take a trip down below, and visit the Undercity
Everdell Silverfrost: Collector's Edition
Silverfrost is the next standalone edge of the map series of Everdell.
Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost.
Gloomhaven 2nd Edition: Solo Scenarios
A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to play each class masterfully. This includes a 24-page scenario book of 17 all-new solo scenarios and a deck of 17 item cards - 1 item each class rewarded for completing their mission.
Gloomhaven 2nd Edition
Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers. The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.
Super-Skill Pinball: Harley Quinn Ball
Join the infamous Harley Quinn as you hit bumpers, drop targets, gain skill shots, activate the multiball, and play minigames on the backglass! About to lose a ball? You can even "nudge" the table — but be careful not to tilt. Challenge your friends, or play solo to try to beat your high score! The game features four tables inspired by iconic moments and team-ups in Harley\'s history!
Everdell Silverfrost: Essential Edition
Silverfrost is the next standalone edge of the map series of Everdell.
Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost.
Deep Regrets
Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.
An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.
Decide what to eat, what to sell, what to mount, and how many regrets you\'re willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.
You\'ll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you\'ll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.
Ashes Reborn: Red Rains - The Flood Of Moon Cove
The Red Rains fell, swelling the waters of Moon Cove. But the taint of the crimson bay did not wash out to the ocean, but congealed there, and from its depths arose a laughing mockery of life. Choose from four returning Phoenixborn:
Namine, Echo, Harold, and Fiona, each wielding a brand new signature card. Use the included new sympathy magic player deck to sail out and confront the evil lurking in the water!
But keep one eye on the moon, for that celestial body will empower this new abomination, unleashing hideous new attacks upon your embattled Phoenixborn!
Aeon's End: The Descent
Aeon\'s End: The Descent is a standalone experience within the exciting world of Aeon\'s End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!
Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon\'s End content.
Mythicals
Mythicals is a tactical, risk-taking card-collecting game for two players. In this universe, each celestial creature holds the mastery of an element: water, air, earth, or fire. Study these creatures before the sun rises and learn all their secrets because the player with the greatest mastery of the elements at the end of the game wins!
Zombicide: White Death – Teenage Mutant Ninja Turtles: Timecrash
TMNT Zombicide: Timecrash is a full-fledged expansion for Zombicide: White Death.
Zombicide: White Death
Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite...
Zombicide Medieval Fantasy is back!
With new survivors, new zombies, new setting, and new rules!
Slay the Spire: The Board Game
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!
IronWood
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.
The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.
Minos: Dawn of the Bronze Age
In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.
But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.
My Shelfie: The Dice Game
You\'ve filled your bookshelf with plants, games, books, awards, and cats! Now that each item has its place, will you be able to find it before the others?
In My Shelfie: The Dice Game, players try to create dice combinations to fill up the spaces in their bookcase. If you manage to fill up a shelf or a column, you block that section to all other players. At game\'s end, only the sections with at least three spaces filled will be worth points!
Do you like nice plants, or do you prefer cute cats? Will you focus your attention on completing columns, or will you try to run for the shelves?
Nestlings
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.
Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.
Quartz: The Dice Game
It seems that new mines keep being discovered... But these mines aren\'t that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself.
King of Tokyo: Duel
As night falls on Tokyo, two massive silhouettes rise from the smoke snaking up from destroyed skyscrapers. There can be only one who will be crowned King of Tokyo, either by annihilating their rival or by inspiring terror and awe from the crowds.
King of Tokyo Duel is a two-player tug-of-war dice game in the King of Tokyo line. Choose your uniquely-powered monster and roll new dice to draw the fame and destruction tokens toward you...or smash your rival with new special power cards to become the ultimate King of Tokyo!
Thorgal: The Board Game (Gamefound Edition)
Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures.
The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.