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Tribes of The Wind
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.
Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Pandemic: On the Brink
"Raise the stakes and increase the challenge in this expansion for Pandemic. Introduces new event cards, new roles, rules for five players and three new challenges as you deal with Virulent Strains, strange Mutations and one player turning against the others as a Bio-Terrorist!"
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Planet
A world is taking shape in the palm of your hands. Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated and diverse Planet!