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  • Minimum age: 12
  • Mechanism: Events
  • Mechanism: Follow
  • Mechanism: Pattern Building
  • Category: Economic
  • Category: Math
Carnegie
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Carnegie

£47.96 £59.95
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Andrew Carnegie was a major player in the United States\' steel industry. He was not just one of the richest men in the world; he was also a philanthropist and supporter of social causes. Who can become his equal?

Availability: In stock
Maracaibo
  • -25%
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Maracaibo

£56.21 £74.95
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Maracaibo

The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.

Availability: Last items in stock
Mall World
  • -40%
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Mall World

£17.97 £29.95
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Players compete in the building of Mall World. It is scheduled to be the largest indoor shopping mall in the world. In the planning, it is important to get the right shops in the right locations. 

Availability: In stock
The Shipwreck Arcana
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The Shipwreck Arcana

£27.96 £34.95
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The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player\'s doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you\'re holding...which is important, as the active player cannot communicate with their allies during their turn!

Availability: Out of Stock
Terraforming Mars: Turmoil
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Terraforming Mars: Turmoil

£26.21 £34.95
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Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.

Availability: Out of Stock
Race for the Galaxy
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Race for the Galaxy

£30.36 £37.95
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Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

Availability: Out of Stock