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Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions.
CoraQuest: Keep on Questing
An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game.
Players are now able to level up your heroes between quests, and also keep treasure from one adventure to another. There are two full campaigns included - “The Curse of Hoodez” and “A Spotter’s Guide to the Dungeon”. Each campaign contains five brand-new adventures to play through.
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.
Days And Nights: Red Army Miniature Pack
Days & Nights: Red Army Pack is an add-on pack that contains 28 miniatures compatible with both Days of Ire and Nights of Fire. It also contains a small deck expansion to Nights of Fire, and an additional deck allowing campaign play.
In Campaign mode you can play a game of Days of Ire followed by a game of Nights of Fire (solo, cooperative, or conflict mode up to 1v2 supported), and have the winner decided only at the end!
Days Of Ire: Budapest 1956
It\'s 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.
Kingdom Legacy: Feudal Kingdom - Adventures
This is an expansion for Kingdom Legacy: Feudal Kingdom.
It offers 3 rounds of play, and 29 new cards to explore by embarking on adventures. It will take at least 10 rounds to explore all of them, so the contents of this expansion will overlap with future expansions played, so it is recommended to play this as one of your first 5 expansions.
To play, you need to perform a purge 10 and purge 1 permanent card.
Kingdom Legacy: Merchants
This is an expansion for Kingdom Legacy.
It offers 4 rounds of play, and 26 new cards, most of which you need to purchase from the merchants. But beware, each merchant is only available for 1 round, and once they leave, their offers are lost forever. Most of the 4 rounds of this expansion will be spent gathering the resources needed to purchase cards from the merchants. To actually use and develop those cards, you need to play further expansions, such as the built-in expansions of the base game.
Kingdom Legacy: Feudal Kingdom
You’ve claimed the land. Now let’s get to work, there is a kingdom to build...
Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.
Dune: War for Arrakis
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist.
CoraQuest
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.
In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.
Burgle Bros
Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.