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Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Cosmic Encounter
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Robo Rally
This classic strategy game of robot survival gets a new look, designed in partnership with its original designer, Richard Garfield, and Hasbro.
Players choose a robot and direct its moves by playing cards. Chaos ensues as all players reveal the cards they\'ve chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyor belts, but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order.
Orléans: The Plague
Mon Dieu, quelle horreur! The inhabitants of Orléans have been hit hard as the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can bring only limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can...
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Terrain Crate: Battlezone Street Accessories - Deadzone
In the hyper-capitalist urban sprawls of the GCPS, consumers are bombarded with the neon glamour and bright advertising of dozens of corporations in every street. These systems continue to function long after they’re abandoned inside of containment protocols.
Terrain Crate: Connector Booster Pack - Deadzone
Mantic’s Battlezones Tile System range brings affordable, modular scenery to any 28mm wargaming table. The tile-based terrain can be assembled in an endless variety of ways using an innovative system of connector clips which do not require glue. Every set in the Battlezones Tile System range is cross-compatible.
Terrain Crate: Forgotten Foundry - Deadzone
The industrial areas of the GCPS are swiftly abandoned in warzones, left to rot like those who staffed them. Many rusted derelicts serve as cover for ongoing battles in the outer spheres.
Terrain Crate: Gang Warzone - Deadzone
In the unregulated Outer Spheres of the GCPS, gang warfare is rife, representing a constant danger to colonists. These criminals can be found in brutal firefights with rivals over the crisscrossing gantries and walkways of the newly erected habitats.
Terrain Crate: Battlefield Ruins - Deadzone
The devastating weaponry brought to bear by both alien cultures and human soldiers tears through the pre-fabricated structures of colonised worlds. These ruins become vital as cover as the wars rage on.
Terrain Crate: Military Checkpoint - Deadzone
Build a small military outpost, watchtower, or checkpoint with this great set. There’s a comms relay and defence laser included, plus fortified walls and barricades to take cover behind.
Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.
Terrain Crate - Starship Scenery - Deadzone
Every GCPS lab is equipped to the highest standard for those working there. In fact, the equipment found in these facilities is deemed to be worth more than the staff operating it.
Circadians: Chaos Order
A competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition.
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios.
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Deep Rock Galactic: The Board Game - Standard Edition
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids?
Deep Rock Galactic: The Board Game - Deluxe Edition
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids?
Rajas of the Ganges
In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis - the country´s influential nobles - players race against each other in support of the empire by developing their estates into wealthy and magnificent provinces.
Anno 1800: The Board Game
In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.
Innovation: Third Edition
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
Orléans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.
Orléans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
The Hunger
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak.